Consequently, many underage video game players who have not enough self-discipline will have an addiction to playing video games. Once underage children have a video game addiction, playing video games will replace their self-study time and result in poor school performance (S.R. Burgess, M.C.R. Burgess, & Stermer, 2012). Even more, video game addiction badly affects underage children’s lifestyle, the worst, put their life at risk.
Video games that contain graphic content familiarize the youth with violence and hostility. According to CNN, 85% of available video games possess a form of violence or crime. These games promote belligerence virtually as well as in reality. Kids idolize superheroes or violent figures within the games and aspire to be more like them. Subtly desiring to possess characteristics such as strength, speed, or a special “power” leads to an unhealthy aspiration to be more like the brutal characters depicted in video games.
Now days, you will see many of boys and girls spend more than one hour to play video games. Not only young children also youths often spend their time playing these games. Many parents do not like these games because they only think about the potential dangers, but these games are very safety for kids. Video games have become very advanced and factual. These games can work on different devices such as; IPad, laptop, TV, telephone, Wii, PlayStation, Windows, Mac OS X, Linux, Gameboy, PSP, and Xbox 360.
As a result, the first child has good behavior, good grades, and better problem-solving skills. The second child has aggressive behavior, his grades are slipping, and is becoming more distracted and violent. This shows that depending on what kind of games they play and how long they play, it still had an impact on them and it could have an impact on others too. THESIS STATEMENT: Video games can have a big effect on teens both positive and negative. BODY 1 Before video games, children did other things to occupy themselves.
There is no doubt that parents have to control their kids in the relationship to computers. The control may include limiting time for games and the most crucial is providing video games appropriate for their age and development of brain. And aggression is not the only aspect to care about; individuals with computer addiction often suffer with poor performance at school and attention deficits. For example, Gentile found that minors, who used video games at pathological levels were nearly three times more likely to be diagnosed with Attention Deficit Disorder or Attention Deficit Hyperactivity Disorder than adolescents who played at non-pathological
If video games can cure my sadness and confusion, think about what it could on a national level. If Democrats and Republicans sat down and played Battlefield, Smite, League of Legends, maybe even Sims they might actually get along. Or finally pass a useful Bill. Fun has become something we do only when we have time. But with video games there is always time.
While interviewing Mr. Thaher he answered some of the questions that occur in our minds about the effect of video games. While explaining and answering the given questions I came to the conclusion that Thaher deeply believes video games should be prohibited to children under eighteen. Thaher monitored the actions of video games players; they tend to have short temper, aggressive behavior and lack of proper socializing skills. Adding to that he noticed that players get addicted to the adrenalin rush they feel while playing action games. The negative behavior added to their addiction caused many players to lose their academic, social, and their future life due to video gaming.
Luke Parlabean ORT Proposal Introduction Video games are said to have a negative effect on concentration in young children by aiding in memory and concentration disabilities such as ADD (Attention Deficit Disorder). In this research topic, the difference between a nonstrategic and strategic games effect on concentration will be tested to discover if it is all types of games that we play that affect our concentration or just specific ones, i.e. the nonstrategic game. The strategic game in this test will be League of Legends where one match lasts between 30 and 45 minutes and having five players on each team to outmanoeuvre and compete against the other online players to win the game with high risk of dying and losing making it very competitive
Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their skills while exploring. Children are continuously trying new things through technology, it is always allowing them to experience things that are good for them in many different ways. Many video games that are released teach children to test their skills and explore the possibilities of video games and apply their skills in real life. Children nowadays can get on their device and explore the world of video games without consequences.
In the modern world, the most of children prefer to play video games; children are fond of playing video game and spend more time by this. According to the dictionary “Merriam-Webster”, the notion “video game” means “an electronic game in which players control images on a television or computer screen” (Def1). In the 21st century, most people all over the world play video games and get addicted to them, for example, according to Takahashi (2013), “more than 1.2 billion people are playing games worldwide” (Para 1). Video games are too violent for children as video games have negative effects in terms of health, acquiring harmful habits and destroying relationship between kids and parents. 4.