Impacts of Violent Video Games
Nowadays, many cases related to violence happens in Indonesia. Violence cases does not only happen around adults but also happens around teenagers and children. Video games become one of the factors that causes the violence around teenagers and children. A study published in Psychological Science March 2010 showed that intense consumption of multimedia games will worsen the child 's ability to read and write. Exposure to video games make kids focus split because they are busy thinking of ways to improve their game scores. As quoted from Shine, research was conducted on a number of boys focusing on the age of 6-9 years. They played video games for four full months without interruption from other games. Children
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On the other hand, some parents think that video games is just an entertainment for their children, weekend usually become the time for children to play video games as relaxation from their activity in school so the parents give them permission to play video games then children have easy access to play video games. In fact, based on Buchman and Funk research said that almost all popular video games are violent (Buchman and Funk as cited in Dill, 1996). Even though they know that most of video games are violent, they keep on playing and become addicted with violent video games. What will happen if the teenagers and children play violent video games and become addicted to it? There are three impacts that are caused by violent video game such as criminality, aggressiveness, and arousal.
Criminality is one of the impact of violent video games. There is a survey that states the behaviors that are usually associated with video game players, the survey said that there are around 13% of teenagers and children that have sacrificed other activities and spent their time to play video games. Besides, teenagers and children who play the video game usually use their money to play the game while actually the money is supposed to be used to buy other things, Egli and Myers journal (as cited in Dill, 1984).
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As what have been stated above, there are three impacts that are caused by violent video game such as criminality, aggressiveness, and arousal. Addicted to video games especially violent video games will lead to crime. In Indonesia there are many places provided a rent service for playing video games while teenagers and children need money to have that access, they will used their money and spent their time to playing video game but they become addicted and need longer time to playing games. They will do everything to fulfill their wants such as stealing money from their parent or another person. Playing violent video games can increase their aggressiveness. Both teenagers and children brain will be stimulated with violent video games because of when they playing video games they will fully concentrated in the game. This aggressiveness also affecting in arousal feeling. When they lose or defeat in the game they will getting frustrated and feeling angry. This anger feeling can lead them to do other violence such as, verbal violence and physical violence. However, this does not mean that most teenagers or children who play violent video games will later become violent. It does mean that their risk is elevated. If there are additional risk factors, the risk is further elevated. With enough risk factors, it becomes extremely likely that an individual will behave with
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
5 Video games are not nefarious the issue of whether or not violence in video games affects our youth has been an issue since video games were created. But, simulated violence does not create real world violence, because most people have common sense, shares no direct connection to real world violence, and relieves stress rather than increase it. To begin with, simulated violence does not cause real world violence, as most people have enough common sense to know harming people physically is not okay.
The Internet plays a major role in our daily life and has enormous effects and influence on the life of many people worldwide. These days, we cannot imagine the world without an Internet. Furthermore, before the Internet was invented, the life was completely different. I remember as a teenager in the late 1990s, I always like to go out to watch the movies with my friends. At that time, the Internet was not so popular, and not many people had knowledge about the use of the Internet.
“Overall, this research showed that the presumed danger of violent video game playing was largely exaggerated, at least in the eighth-graders looked at in this study. Other factors such as seeing or hearing violence at home, sensation seeking, and low parental monitoring or attachment were far more likely to predict violence in adolescents.” According to ProCon.org in the article, Do Violent Video Games Contribute to Youth Violence?, the U.S. Surgeon General’s list of risk factors for youth violence include abusive parents, poverty, neglect, neighborhood crime, being male, substance abuse and mental health problems, but not video
Besides, it affects the social development such as the ability to communicate with others and the sleep deprivation. As the gamers will play the game with non-sleep or sleep with 2-3 hours, it affects their consciousness and cause them easy to feel tried. Final is the increasing in aggressive behaviour. Violent content of the video and online games would have adverse effects on the behaviour of the youth. As their ability to judge are not develop well, they will easy to mix up with virtual reality and
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
On this research we’ve gathered it is being further explained that brutal video games affect the behavior of a developing child. One aspects will be focusing on that occurs to the changes of their behavior is attitude. Attitude is a one good reason that tells if there is a sudden change to the behavior of a child. It tells whether your child change its action, the way the child thinks, if it becomes more fluent in saying bad words. Violent video games creates more aggressive attitude towards risky and dangerous behaviors such as killing and usage of deadly weapons, foul languages and even obscene gestures in the game to a child who play those kinds of games.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults.