WHY ANIMATION INDUSTRY ARE POPULAR NOW What is animation? When and how was invented? Why animation become an important subculture and industry? Read the book “Animation: History of the World” to explore the answers for these questions! “Anime and Manga means the industry that base on the originality, develop, publish, and show of the belongings of the animation and comics.” What is Animation? In fact, the Animation, is not only a “kid’s trick” it’s also a culture, it include Both Animation and Manga. These create a huge powerful industry. In SAN JOSE MERCURY NEWS’s words, Manga are games and DVDs that produce by Japanese animated films. Nowadays, more and more people are realize that A&M (Animation and Manga, we called them ACG in china) are also important to them, in CanYing55 from TieBa’s word, Someone comes to ACG are trying to get away from the real world, you can say you not; however, there should have reason that why you come here, one main reason is: while you have been here, you seek out you are moved and moved by some animation, or someone also in ACG. Sometimes, parents will worried about their children to watch some scene that not familiar to their ages, my mom Lily said: How can I prove the animation my kids see is safe for itself? Nowadays foreign country have well graded rule for animation, such as American, …show more content…
They think that can be only appear in kids’ playground. However, few years after, more and more artist and businessman find out the huge business opportunity behind the animation. (Animation Art: History of the world) Soon in the 2004, the output value of “Anime and Manga” were already reach 2228 billion dollars, the belongings of A&M were over than 5000 billion dollars, the annual output value of digital entertainment in England have the proportion of 7.9% of the GDP, and become the biggest industry in England. (The future of ACG industry
In the article, Violent Media is Good for Kids, the author makes the point of violent media help kids to express their feelings. He offers an example of his son who was afraid of climbing a tree due to fear. To help his son with his fear he read him the Tarzan comics. He also tell a story about a mid-age girl, who he worked with before. She had multiple family problems and listened to rap to explore her feeling.
In the article of Gerard Jones, “Violent Media is Good for Kids” he tries to convince the audience, especially parents, that violent media is good for kids. He explains that violent media can be very beneficial to kids instead of harming them. Gerard Jones uses many literary devices to persuade the audience. He uses his own childhood experiences; he shares how he was, able to overcome his challenges or as Jones states in his article overcome “passivity and loneliness”. He also uses his son to continue to persuade the audience.
People can also take movies too seriously at times. It can make them reenact scenes out of violent and horror movies. One important form of media that every parent should be concerned about is the type of video games that allow their children to play. The content of the games say eighteen and over for a reason. Kids all around the world are minors that play games that are Rated M for mature.
In these days, not everyone know who are Hayao Miyazaki and his contributions to Japanese Animations. Actually, he is one of the greatest animation directors in Japan. During his days, he gets international critics from his works which consist of entertaining plots, compelling characters, and breathtaking animation which also makes him a public figure in Japan. Hayao Miyazaki was born in Tokyo, Japan on 5th January 1941. He begins his career as an animator in 1963 at the studio Toei Douga and he also involves in many classics Japanese animation.
This essay will discuss the difference between Pixar animation and Dreamworks animation and why Pixar animation is much popular than Dreamworks animation? Nowadays people loves to compare things, especially in animation. There are people who ask the same question after they watch the animation of Pixar and Dreamworks. Pixar creates wonderful animated movies such as Finding Nemo, Toy Story, and Monsters Inc. while Dreamworks also introduced their animation such as Shrek, Kung Fu Panda and much more that everyone enjoys. The evolution of their graphics gives a huge impact to everyone that provides a significant satisfaction.
It is strange to think how much TV shows can have an effect on children. When I was younger, a TV show that I enjoyed was called Naruto. One of the characters that I was most fond of was Rock Lee. When he was first introduced, the director clearly tried to make him the bizarre kid on the show. He had a black bowl cut, bushy eyebrows, a green jumpsuit, and wore ankle weights.
Winsor McCay is said to be the father of Animation. McCay served the world of animation from 1911-1921 and took a simple camera trick to a whole new level. McCay worked on each of his cartoon himself and every cartoon of his belonged to him only. He used to take a lot of time to make perfect cartoons; he even spent more than year just to make a five minutes cartoon. However the expanding universe of film couldn't sit tight for so little, thus the advanced activity studio initiated existence.
Utilizing the techniques of exaggerated movements, static secondary images, and aural effects, the cartoon successfully and effortlessly captures audiences’ attentions with its amusing
Anime and Manga help to provide a needed reflection on humanity that call our actions and the current societal norms into question. Anime and Mange give humanity a needed look in the mirror, one that shows where we shine but also places our deepest flaws on full
Throughout the 81 years of Disney’s magnificent animation picture films, starting from drawings and paintings to the use of technology, animation has advanced and revolutionized the entertainment industry. This has changed the world by creating more content for children to see, changed the world of animation from cartoons to full on motion pictures that can make people feel emotion, providing entertainment through Walt Disney’s creations, his company’s later creations, and creations made by companies that the Disney have bought. It inspired millions of children to follow their dreams and have a major impact on their
Animation refers to the creation of the sequence of images drawn, painted, or produced by other artistic methods that change over time portray the illusion of motion. Animators are artists who specialize in the creation of animation. Animation has 2D and 3D, for 2 dimensional figures are created or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques, for 3 dimensional is digitally modeled and manipulated by an animator. The animator usually starts by creating a 3D polygon mesh to manipulate.
Nostalgia and Nostalgia-Proneness Nostalgia translates from Greek as the burning wish to return (Sedikides, Wildschut & Baden, 2004) and was originally defined as a medical condition by Hofer (1688/1934) to describe extreme homesickness. While originally viewed as a negative phenomena, modern conceptualization describes nostalgia an evocation of mixed emotional states where one feels mostly positive emotions towards one’s past with a hint of negative affect towards missing the one’s past (Abeyta, Routledge, & Juhl, 2015; Wildscut et. al., 2006). Holak and Havlena (1998) associated nostalgia with tenderness, exhilaration, loss, serenity and pleasure. Research has suggested that nostalgia can be triggered by negative emotions in order to counteract
In this technological age, use of machines and systems is rapidly replacing more traditional means. Take for instance, computer generated imagery, otherwise known as CGI (insert cited definition here). Computer generated imagery is prevalent in a vast amount of the visuals we humans are exposed to, regardless of whether we realize it or not. It has had such a tremendous impact on different industries, such as design, manufacturing, entertainment, business and education. Under the category of entertainment, an example of use of computer generated imagery is that of its use in the video production industry, which includes film, television, music videos and visual advertisements.
The 3D Animation production pipeline of the typical animated video or movie is usually divided into three key stages: Pre-Production, Production and Post-Production. Whether it is a big blockbuster movie or a 30-second film, the process is always similar. It starts with the Pre-Production process. Pre-Production
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview