Irony In Richard Connell's The Most Dangerous Game

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The Most Dangerous Game. The old charts call it ‘“Ship Trap Island”. The amazing story brought reading to a whole new level, though literary devices and exceptional imagination the author create the most dangerous game. An exciting, unpredictable, and amazing short story. Richard Connell’s use of irony and foreshadowing helped give the story a more detailed description of the setting and characters. One example of irony is “There’s two classes, the hunter and the huntee, and the huntee doesn't have fear. The author projected Rainsford as stronger,and more powerful than animals or huntees, but after this he was in the huntee’s place making it ironically. Another example of irony is when General Zeroff became the huntee in his own game.
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