Compared with the participation of students in online learning and traditional classroom, it is concluded that online teaching is more beneficial for participation. One of the features of the online learning is that it is easy for students to participate (Fedynich 2). In online learning, participation is usually done by written discussion on a chat room or a message board. As a result, students have the opportunity to listen to broader views, including those who may be involved in the traditional environment. Thus, the interaction in the online environment promotes student - centered learning and encourages more students to participate.
Nicol and Macfarlane-Dick (2006) indicate that “formative assessment can promote the development of capacities and attitudes used in lifelong learning. Assessment-centred or student-centred learning environments also emphasize congruence between learning goals and what is assessed”. Formative assessment is going on all an ideal opportunity to give feedback on what understudies are figuring out how to distinguish accomplishment and areas for further work. Additionally, for the educator or teachers to evaluate effectiveness of instructing or teaching and provide a feed forward or to centre feasible arrangements. “Good feedback practice is not only about providing accessible and usable information that helps students improve their learning, but it is also about providing good information to teachers” (Nicol and Macfarlane, 2006, p. 214).
This is a very important question in today’s world of augmented reality. Online learning broadens the scope for academic learning and upgrades the learning experience. It is advantageous for both, tutors and pupils as it increases the scope for exchanging information and teamwork through state of the art multimedia tools. There are abundant online resources available to make the personal learning environment for a pupil fruitful. In today’s technically advanced world, students are intrigued by eLearning methods and find online education accommodative and
This is a very important question in today’s world of augmented reality. Online learning broadens the scope for academic learning and enhances the learning experience. It is beneficial for both students and teachers in many ways with its increased scope for communication and collaboration through advanced multimedia tools. Apart from smart classrooms at schools, there are also many online resources that make personal learning environment of a student productive and resourceful. So, students of today bend more towards eLearning methods and activities and also feel comfortable with the accommodative trends of online education.
This allows a teacher that is willing to use some new approach to keep student engagement high because of the new and different ways they are challenging the student. Keeping students engaged in a classroom learning with technology is a great tool for education and educators to help make learning more fun for students. If you make learning more fun for students, then they will take a greater investment in it and might be able to take the learning into their own hands, which should be the greatest goal in
Classes where students have opportunities to communicate with each other help students effectively construct their knowledge (Brooks, 1993). So, learning is an interactive process in which the learner develops his or her own understanding by assembling facts, experiences, and practices. In addition, interaction is closely linked to successful learning as interacting with others can help students clarify the concepts, improve problem-solving, and enhance retention. Furthermore, increasing students’ opportunity to talk with one another and discuss their ideas increases their ability and to argue their opinions persuasively and respectfully (Weber et. al., 2008).
Increased knowledge retention: A good online program takes full advantage of the interactive power of social and multimedia. Multimedia tools have been scientifically proven to improve memory by providing strong sensory cues that help us remember what we learn. So overall, online education can provide a richer and more interactive classroom, which allows students to develop good virtual communication skills and utilizes the power of multimedia to help students remember what they learn. While completing a group project in a virtual environment can help students learn to work with others, it can also present unique challenges. Few challenges are discussed below: 1.
Perceived enjoyment is one form of intrinsic motivation that has significant effects on students intention to use e-learning. Moreover, many researchers included perceived enjoyment into TAM to further explain the variable that may influent the intention to use e-learning. It will enable students to learn a new medium or system that will enhance their attitude towards learning in an attractive way. Hence, if students perceived the use of e-learning as enjoyable, they will increase their level of intention to use the e-learning. HYPOTHESIS H1.
Experiential learning, broadly, is any learning that supports students in applying their knowledge and conceptual understanding to real-world problems or situations where the instructor leads and encourage learning. The classroom, laboratory, or studio can serve as a setting for experiential learning through embedded activities such as case and problem-based studies, guided inquiry, simulations, experiments, or art projects (Wurdinger & Carl-son, 2010). Experiential learning helps the student to learn the skills they need for real-world success, also this will motivate students and support them to be a self-directed and life-long learner. Based on Kolb’s cycle of experiential learning, students experience the flow of experience, reflection,
Course advisory systems assist the teachers to discharge their duty by knowing the students strengths and other capabilities. Employability can be enhanced if the requirements from the industry are incorporated into the education system. This paper provides a detailed review on various Learning Analytics tools, applications and the techniques used to design and develop Learning Analytic