Annotated Bibliography for Internet Addiction Lisa Comtaruk October 27, 2017 Bishop, J. (2015). Psychological and Social Implications Surrounding Internet and Gaming Addiction. Hershey, PA: Information Science Reference, an imprint of IGI Global. The book focuses on the negative side of technology and how people fall prey to gambling and gaming addiction (Bishop, 2015).
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
“Media Use and Internet Addiction in Adult Depression: A Case-Control Study.” Computers in Human Behavior, vol. 68, Mar. 2017, pp. 96–103. Science Direct, www.sciencedirect.com.libsrv.wku.edu/science/article/pii/S0747563216307579.
"Complications in the case: inside the confusing - and increasingly tense - JonBenet murder probe." Newsweek, 23 June 1997, p. 46+. Student Resources in Context, link.galegroup.com/apps/doc/A19507851/SUIC?u=edmo59 604&xid=e66e7c56. Accessed 6 Feb. 2018. “JonBenet Ramsey Biography.” The Biography , A&E Television Networks, 22 May 2018. www.biography.com/people/jonbenet-ramsey-12986606.
Some of the major negative effects of playing video games are discussed below: 1. Video Game Addiction: Video Game Addiction is now considering as mental disorder. Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level.
For many years, Scientist have looked into the use of violent video games and television shows. Sources say that video games with aggression could cause violent behavior. There are tests and experiments that the scientist use to figure out if it is true and accurate. For instance, some may use questions that determine the aggressiveness among participants shortly after they had played a violent video game like Grand Theft Auto or one like Mortal Kombat. Other studies use many experimental tests like filling in the blanks, a water test, a noise test, or a hot sauce test.
(Burgess, Melinda, et al.). Through numerous studies and experiments there has been substantial evidence to suggest the correlation of such behaviors. According to the Journal of Social Psychology, “exposure to video game violence and aggressive behavior [promotes], thoughts, and feelings” towards the preemptive action(s) or motives of said hypotheses. In the “Effects of Exposure to Sex-Stereotyped Video Game Characters on Tolerance of Sexual Harassment.”, Karen Dill, et al., expanded the causal relationship between violent video games towards “sexual harassment judgements and rape supportive attitudes” against women. Through the experiment, the treatment group were shown pictures of women in video games from a promiscuous and in a lesser respectful manner and then told to read a story where a real sexual assault occurred and then answered questions pertaining to the story.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
With video games becoming super popular, many experts think that the most realistic video games are getting the most violent students are becoming. Violence in the media can cause copycat crimes. A decade later, the Columbine killings are being repeated by violent plots by people who are obsessed with the duo. If information like this was not accessible then maybe some people wouldn 't have to do it themselves. For instance, the Boston bombing inspired a kid named John LaDue.
“When life imitates video” by John Leo, I chosen this article due to the fact it explain how video games have a negative impact that cause violence. Especially how video games has an impact on children. The author persuade the readers to accept his ideas of how video games has a negative impact towards children. He gives a few examples of teenage violence caused by video games. Leo makes a comparison between teen violence and video games.
Removal of the violence in video games is also another possible solution for school shootings. The two teenage shooters involved in the 1999 Columbine High School shooting are said to have been involved with playing violent video games, which is stated in the article “Violent Video Games - ProCon.org.” People think that since there are violent acts in these video games, the children that play them will act out on them and try to recreate them. Researchers at the University of Missouri conducted a study to see how a group a people’s brains were affected by violent and nonviolent video games. After twenty-five minutes of playing these games the researchers showed the group of people different images. Some of these images were violent and others were not.