Lollipop Chainsaw Research Paper

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Stylish Third Person Hack and Slash

Lollipop Chainsaw is a third-person, character action game; Juliet can swing her chainsaw high and low, dodge out of the way of incoming attacks, and she may hit zombies repeatedly with her pom-pom's in order to stun them. Various combinations of the aforementioned inputs result in different combo attacks, providing you have unlocked the combo in question, and enemies are susceptible to differing ones. For example, the football players are weak to low slashes with the chainsaw whereas the bat-wielding baseball players are more vulnerable to high attacks. However, that being said, enemy susceptibilities is a secondary concern tactically in Lollipop Chainsaw.

Because crowd control and enemy management constitutes far more pressing concerns in Lollipop Chainsaw. I highly recommend acquiring combos dealing with groups of enemies as soon as possible. Because the zombies aren't particularly dangerous on their lonesome, but, if given the opportunity, they will gang up on you and box you in, and then even common enemies may deplete your health quickly. However, containing the threat isn't that difficult a task once you acquire and internalize a few combos and dodge out of the way frequently. And while the zombie horde compositions
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While the levels themselves are fairly uneventful, bareboned affairs, feeling more like hallways connecting combat arenas without any flourishes, the relentless pace of proceedings doesn't afford you time to contemplate such matters too much. And while the combat system lacks the intricacy and skill-demand as the ones found in Dark Souls or Bayonetta, Lollipop Chainsaw's brand of crowd control and the balancing act between offensive and defensive concerns work well. And the simple, yet deceptively effective, acquisition system ensures there is a tangible sense of character progression as
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