When I was a Freshman in college, I set out to start developing my own games, in hopes of one day opening my own game studio. Right from the beginning, I started out as ambitious as I am today; and while my skills have matured and evolved over the years, all my knowledge and efforts can be linked back to my first game: Minecraft Hunger Games.
As a Freshman in college without any direction, and or, formal learning of advanced computer science topics, creating a PvP Minecraft server seemed daunting at the time. While I did have access to Minecraft's internal game engine, it's important to know that Minecraft was still only being developed by 5 programmers in 2013; thus many of the functionality I was looking integrate took much more research. While I was skeptical about being able to finish the project, I still felt that I could develop a large majority of what I originally envisioned. During the development process, I learned
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Looking back, many of the decisions that I made were related to the success and relevance of the Hunger Games franchise, and this was all on purpose. This concept of "knowing your audience" was apparent to me early in development; but I didn't fully grasp the concept until the game moved out of development and into launch. Once the Mod was put one websites for people to play, I got instant feed back about how I could enhance the quality of the game. It was this last phase of development when I realized just how important it is to know your audience. Even though the original build had a lot of depth, getting feed back from players is what put this project far ahead of other Mods. As an example, I got responses telling me how to make the game more like the movie, and advice on how to make the game feel more immersive. These messages were what made Minecraft Hunger Games rise in popularity in the first few weeks of
May I just get this one chance to impress you guys and if I don't you can do what you need to do with me. I'm will to do what ever I can to make this server even better, because trust me this server is already a well made server and that is what i'm here today making this app and spending hours to think and revise what i'm saying just to make this server more enjoyable and make it sprout like a rose on a summer day. I do football,basketball, and wrestling and I still make time to play on this server remember I spend 5-7 hours a day on minecraft and if I get this job which I really hope I can get, I will put all that time into this server. I want to continue playing this server even if I don't get staff thanks for you time guys and have a nice day! <3
I have been playing Minecraft since October 29th 2011. How long have you been playing on the server? I was introduced to the ItsJerryandHarry forums by my close friend Ashley about a year ago, I have been playing on the server almost every day since and enjoy my
I thought to myself, “Was it all worth it?” and quickly dismissing this idea. I came to realize that I didn’t need something solid reference to this achievement, that the knowledge that I could accomplish anything with determination and a little creativity was
It surprised me that a simple installation or the creation of a straightforward script sometimes involves a lot of thinking to make things work. 4) What happened that felt particularly challenging? Why was it challenging to me?
However, I have mixed feelings; satisfaction of being able to complete the program, but at the same time, fears for the oncoming presentation event. 8. What do I feel proudest about regarding my learning activities during the last two weeks? I feel proudest about regarding my learning activities during the last two weeks of being able to find possible solutions for a better workflow of the PACU and to contribute with my participation to the promptly completion of the deliverables including the power point
Being tasked to formulate our own project and proceed with its completion, along with coming up with our own original ideas to go along with it only impacted me in a positive way. Personally, I feel good about my choice of the topic. If I didn’t pick a topic I enjoyed it wouldn’t have been such a learning experience for me. However, I believe more research and ideas could have been applied for an even greater outcome. After completing this project I found a part of me wanting to go even further and pursue my goal at a grander scale.
What did you learn from the project that you did not already know? From this project, I leaned a variety of different things
Then I commenced into finding my goal so that I could relate more so to Billy than I had beforehand. When I had gotten my progress report a week later, I realized that it wasn’t where I wanted to be. It seemed to be perfect timing and so I took on my goal. I still remember all of the late nights studying, color coding and rewriting my notes. It was somehow easier for me to complete my goal as Billy had also.
It intrigued me that there was self expression in its own art form, and that I too could obtain these abilities one day. Even more so, I could make a career from my interests. I could share the skills that I learned from years experience, and I could enhance my client´s features. I believe
Just a suggestion. Knowing yoru audience is the most important area when sending out your message. You must know who you want to reach. You have done a great job with describing that in your project. Audience analysis.
In putting together my portfolio, I could definitely see that I have made an incredible progress from the foundation of this class. My practice of grammar, words and the general structure of my papers has improved massively. Reflecting on my strengths and weaknesses as a writer, as well as things I have learned in my own writing process is a big accomplishment.
Other factors such as incorporation of social media, an achievement system, simple interface and availability persuade the target audience. Theoretically it accessible to anyone with a smart phone and is a perfect example of delivery “understanding and using systems of distribution” (Eyman 7). The strongest case of persuasion Clash of Clans makes is the fact that it is a game. Described by Teena Carnegie “Rhetorically, higher levels of interactivity and thus involvement produce higher levels of acceptance, making the user more disposed to persuasion.” (Carnegie
The satisfaction of bringing a design to reality has always been a passion
The only thing that needed work on and could of been better was my thesis
You may have felt down, concerned you wouldn’t make it, and then suddenly you gain momentum, sparking your confidence, and carrying you through to finish the project in time.