The use of this method in the field of natural science and technology has increasingly been the object of study in recent years. Learning through digital games not only increase motivation, active learning, and provide individual learning opportunities, but also reduces the learning pressure of learners. Virtual Reality (VR) is a powerful and more promising tool in education because their unique technological characteristics differentiate them from other applications. Virtual reality is basically characterized by three ideas, which include the immersion, interaction and imagination. All these three factors permit the individual to participatemore activelyin the learning processwithout any distractions.VRdevices are not only used for games and education, but also for the training process, which reduces the cost of equipments and also avoids the wastage of the products.
Put simply, in mixed reality you can see virtual objects just like you can in augmented reality, but these objects can also interact with the real world. In a sense, mixed reality is a more immersive and interactive type of augmented reality. There are two main types of devices that deliver Mixed Reality experiences: 1. Holographic devices. These are characterized by the device 's ability to place digital content in the real world as if it were really there.
Having this certification allows me to work on the aircraft and sign off my own work. I would then be responsible for my work and anything that happens after I am complete. It is very useful to have because most jobs require that you have this certification. To complete this certification you need to take three written tests, complete a practical exam, and then complete an oral exam with an examiner. In addition you need experience, the Federal Aviation Administration (FAA) lists how to gain experience “1.
Keywords— Mixed reality, Virtual reality, Augmented reality, Simulation, Education, Learning. I. INTRODUCTION Mixed Reality is the combination
Effects of Technology to Children The invention of technology made life much easier and better. With it, many things were discovered and many things improved and changed. Although technology can sometimes be considered to have bad effects, it can still give many things which can be considered good. (Chron) Technology brought with it not only happiness and order, but also negative things and destruction. I was born in an era where technology dominates and living with technology is surely a good thing, especially as a student.
Which way is better for them, which one is better. The reason that network learning is better than traditional classroom is that it has the characteristics of keeping pace with the times, develops new advantages, and solves the problems existing in traditional classroom teaching. Firstly, as the limitations of the class bring a lot of inconvenience to the traditional classroom, network learning can solve these problems well. For example, the time and place of traditional teaching are fixed, but online learning can quickly get into the classroom anytime or anywhere(Fedynich 3). Another thing that needs to be noticed is that the number of students is increasing every year.
Games become to educational tools nowadays because of evolution. In the future, maybe games is accepted more than nowadays for a lot of people who succeed from games. They should support and change viewpoints of ancient or their parents because games not only has disadvantages but it also has many benefits for many children and they can develop their country or improve personality in many ways. Finally, the most of people games are untoward thing for their children but in real life, games are really two-edged sword that it has very good and very bad things. It depend on which player choose to remember or choose to do and bring many benefits for using in their life.
The delivery of a learning program educational training by electronic means . E-Learning involves electronic means to spread information and the delivery of educational mass.  As learning expertise and its connected fields continue to grow ,experts and investigators have yet to agree on mutual definitions and terms. As a result, it is challenging for scientists to execute expressive cross-study evaluations and figure on the consequences from the earlier studies. This adds to inconsistent discoveries about remote learning, e-Learning, and online learning settings.
It will help to developed student’s cognitive knowledge, behavioral knowledge, higher order thinking skills and social skills. It also increase the ability to solve problem efficiently. This kind of learning experience engage the student’s capability to memorize better hence long term effect. The classroom will be more interesting and cheerful will the implementation of game-based
Schools seem to be following this trend. Many schools are adopting a multimedia-based education, which is a combination of different materials that contain text, graphic, video, audio and animation components (Nazir, Rizvi, & Pujeri, 2012; Saadé, Elgaly & Nebebe, 2011). This combination of components is very beneficial and it has created positive learning effects and results (Saadé, R., Elgaly & Nebebe, 2011). It allows learners to learn anytime and anywhere, which incentivize the learners to become more eager to learn and more prone to learn fully and quickly. The materials engage the creativity, problem solving, and interaction of the learners (Nazir, Rizvi, & Pujeri, 2012).