Like anime, cartoon studious had problems like low number of employee and financial problems. After a while cartoon started to get very popular and the most famous and popular cartoon animation company took the lead, that company is no one but ‘’Walt Disney’’. It created hit cartoons and won many awards. Because it has much more wider audience and and anime came much later it took very long for anime to get noticed. But in the 1980 which is called ‘’The Golden Age’’ for anime, this genre started to become international.
Pixar is a leading company in 3D animated films and TV shows. It was founded by Apple co-founder Steve Jobs back in 1986, another brilliant person that changed the world with products and films he led to create thanks to his unique vision and individuality. This man has always raised the innovation challenges bar to new high levels for competitors such as Microsoft, IBM, Linux, and others. These challenges through the years have shaped today's technologies aspects and potential possibilities. During his lifetime Steve jobs had a strong style defining the path of Apple as a leading brand in the industry of
Acquiring firms like Pixar animation and Marvel have been proved to be very successful. Similarly the acquisitions of Lucasfilms have given Disney the rights to previous works including Star Wars. • Localization of Products: Besides parks and Resorts Disney have started localizing and adapting its product according to the customer’s taste. This is rarely initiated by the movie studio itself and is something that few other studios are doing (Jurevicius,2014) Weakness: • Main target is still children: children are an unstable audience. It is easy for them to get bored quickly and move from one product to another within short span of time.
He was also the mastermind of the revolutionary iPhones, iPads, iPods, and etc. Those products are now highly demanded in the industry for their efficiency, designs, and most importantly their technology. Steve Jobs had created the market and the customers, which are constantly expanding until now. Another contribution Steve Jobs had made during his time to the society was creating jobs. He increased the employees from 7,000 to 46,500 people, indirectly contributed to countries’ economics and people’s wealth.
For any country, one’s culture is an important aspect. Culture can be portrayed in many different ways and one of those ways is what is seen on the big screen – cinema. Cinema changes and progresses as time goes on and what happens socially and politically in the state. Korean cinema experienced the transformation of the Korean family. The history of Korean cinema industry is considered to be dynamic as they were able to build the market from absolutely nothing to one of the biggest cinema industry in the world.
Video Game Localization It is broadly admitted that one of the major reasons of the success of games is their internationalization and globalization, a process in which localization has performed an important role. In order to magnify their benefits, most game developers, which are generally based in Japan, the US and the UK, translate – or localize, the term used in the industry – their games into other languages (Mangiron & O’Hagan, 2006). Some games are even said to accomplish nearly 50% of their revenues from international sales (Chandler, 2006). The history of video games goes back to the 1960s when the first video game, Spacewar, was created at Massachusetts Institute of Technology. Afterward, technological developments have totally transformed the video games outlook.
These devices are much portable to carry anywhere giving us more advantage.21st Century has been a game changer in all aspects of life. The technological advances achieved in the past few decades have totally changed the life of the people and even brought the revolution in the business world.
Animation Animation has come a long way from what it used to be. Animation is creating an illusion of motion using computer graphics. These days animation has new material, styles, techniques, and more. Animation has evolved from art by hand to digital art which makes animation faster and easier than doing everything by hand. 1906 was the year the first animated film was created “Humorous Phases Of Funny Faces” by using stop-motion animation which was known to be a sophisticated form of art and when they were making a film that required unrealistic creatures and objects that made movement they had to use some sort of doll or puppet, for example King Kong.
However, today, almost every family has a TV or computer or both. Also, back then, since we did not have enough technology, so we had to communicate in person. Comparably, today we have access to a variety of technological gadgets, that we can talk to our relatives who live far from of us AQSA: So, do you think that the evolution of technology is a positive change? Mrs. HADAD: Well, it is always good to have new technology. Each year the society is introduced to new technology, whether it is a new phone, TV or laptop.
Abstract Film making first began towards the end of the 18th century and during that time since technology was not advanced the films were of extremely short duration and did not have any sound. But with technological advancement in the next few years film making became gradually advanced. Slowly films were appreciated all over the globe and soon found its entry into Nigeria. Films became popular in Nigeria and the local film industry soon became popularly known as ‘Nollywood’ similar to Hollywood being globally known for US film industry. As per recent estimates the number of films produced annually in Nollywood is around 2000 which is much higher than the US and India.