Modern Technology Limitations

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Modern technology has not only taken over our living rooms but also our children 's bedrooms and classrooms. Gadgets, computers, and video games are found almost everywhere and are being used by age-groups ranging from 0-99, often with very little limitation. Considering the following research and due to extensive studies, research suggests that parents and educators should limit children 's modern technology use because it limits their creativity, and can have harmful effects on their physical, social, and psychological development. There is a large variety of technology used, ranging by popularity and age-groups. Smartphones, Apple products such as the iPhone, iPad or iPod, as well as gaming devices whether they are portable like a…show more content…
Several studies have shown that excessive use of technology does not only limit creativity in children, in also has physical effects that shouldn 't be disregarded. The most common computer-related health problems during childhood and adolescence are musculoskeletal problems such as back and posture problems or neck and shoulder pain as well as vision problems, such as the computer vision syndrome. "Playstation thumb" or "Nintendoitis" are no terms from Cartoon Network or Super Mario. While probably not commonly diagnosed as such, regular gamers experience these repetitive strain injuries in their arms and hands due to fast simultaneous and coordinated movement of their thumbs on controllers and devices (Harvard Health letter, 2009). Not only their hands and arms are overstrained, but also, their wrists and necks which put stress on their developing tendons, muscles, bones, and nerves. Additionally, bad posture or the typical hunched-over position commonly related to computer use or the handling of handheld devices can cause painful injuries to the neck, shoulders and back. One of the first American studies on childhood ergonomics, executed by the Cornell University in 1998 states that particularly children who use laptops are at higher risk for musculoskeletal problems. Out of 314 children between the ages of 10 to 17, 60% reported discomfort while using their laptops. On average, the children in the study reported using their laptop an average of 3.2 hours…show more content…
Obesity is another problem harming the physical development of children and has become an epidemic and major public health problem in the US. Studies have found that obesity linked to multimedia use is interconnected with gender, type of technological device, family structure and economic background. The TV is the major culprit as children tend to have a higher calorie intake while passively watching TV. Video gaming, on the other hand, requires more devotion and generally the use of both hands which leaves no opportunity to snack during playtime without interruption. As mentioned earlier, modern gaming devices offer a variety of genres to include sports games that require physical movement during game play. While this is a great way to encourage an otherwise passive child for physical exercise, it doesn 't replace outdoor physical activities and real life sports. More recent studies including adolescents have proven when sedentary behavior is decreased, the calorie intake decreased and physical activity increased notably
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