Call of Duty, Modern Warfare, and halo are all fun violent video games, but can they tempt your mind to do crazy and bad things. Unfortunately, this does happen in people as young as 12. Violent video games are changing the world and unluckily for them it affects children the most. Violent video games very much contribute to youth violence, because many perpetrators of mass shootings played violent video games, by inhabiting violent characters in video games children are more likely to imitate the behaviors of these characters and might have trouble distinguishing fantasy from reality, and finally the U. S Military uses violent video games to teach troops to kill and many are playing games even more violent than the ones the U. S military uses. …show more content…
It also affects children's brains, so they are more likely to imitate the behaviors of the characters they play and have trouble distinguishing fantasy from reality. Violent video games require active participation and identification with violent characters which reinforces violent behavior. U. S Supreme Court Justice, Stephen Beyer wrote “The closer their behavior goes to acting out violence the more potential psychological harm”. When I was a little kid me, my brother, and sister loved to watch slenderman stuff. And one day, the 4th of July, we were in the middle of our light shower when my sister and my friend supposedly saw slenderman. I was a little paranoid after that. Child development and early childhood education expert, Jane Katch stated in an interview “I found that young children often have difficulty separating fantasy from reality, when they are playing and can sometimes believe they are the character they’re playing. Sixty percent of middle school boys and 40% of middle school girls who played violent video games hit or beat up someone. My brother has hit someone before and he loves some violent video games. I was surprised when he did it, but this proves this is …show more content…
Many people involved in huge shootings played violent video games, by indwelling violent characters in video games children are more in favor of personating the acts of those characters and may have a hard time differentiating fantasy from real life, and finally children can access games like the ones the U. S Army uses to train their troops to kill. For these reasons, it is obvious that video games should be restricted to certain ages. There may be great, fun violent video games out there, but don’t let yourself be fooled by their violent acts. Some parents read the rating some don’t. Just make sure to be careful if you are underage for the
14 June 2016. This article talks about the possible dangers violent video games have on children. The issue stems from a school shooting at the hands of two avid gamers who played the game Doom one of the original action games. They make connections between the violence they experience in the game, and how that could have impacted their decision to murder 13 students.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
N. p., 2018. Web. 20 Mar. 2018. "Do Video Games Really Cause Our Youth To Become More Violent?. "
Another case who was perpetrated by the influence of the media was, the mass shooting at the screening of the Batman movie in Colorado in July, 2012 with a result of twelve dead and fifty nine injured people, “James Eagan Holmes as he identifies himself as the JOKER all this has reignited debates in the psychiatric community about media violence and its effects on human behavior”. (Blair, J. 2014 p.39). Adam Lanza, 20 years young, shy, antisocial and a fan of ultra-violent video games, went to his mother's room on Friday morning and killed four bullets as she slept. Then he loaded a semiautomatic rifle, three pistols and several magazines, and went to primary school, where he killed 20 children six and seven years and six adults, before taking his own life when he was surrounded by police, at Sandy Hook Elementary School in Newtown, Connecticut, on December 14, 2012. During recent years, the video game industry has boomed, as video games of all kinds have become very popular among young people. Several recent studies suggest that playing violent video games leads to both short-term and long-term increases in aggression-related outcomes for game players, for example, Anderson and Dill (2000) found a correlation between violent video game play and several indices of aggression, including delinquency and self-reported aggressive
Around ninety-seven percent of children and teens aged twelve to seventeen have access to video games and play regularly (Newsela), since it is now a common pastime. However, more than half of the fifty best-selling games expose youths to violence and contain graphic content which many deem inappropriate. These games in particular have been blamed for many cases of school shootings, bullying and violence targeted towards women (Newsela). When children are subject to these acts through video game media, the line between game and reality becomes blurred, and they begin to pick up on the actions seen on-screen. For instance, the Columbine High School shooting is a prime example of violence fuelled by video game rage (Newsela).
Simulated violent, role playing games are a delightful way to have fun. It is true that violent concept of these games may lead some to believe that they teach kids that being potent is okay, when in reality it is not acceptable to be violent. While that has some truth behind it, it also teaches kids valuable lessons of teamwork and sportsmanship. Along with the previous lessons the games are a source tactical skills like planning, compelling them to be aware of their surroundings, and it implies the message to kids that the outside world isn’t always safe or what they expect it to be. These types of games bring the community together and are a diverting activity for adolescents to be participating in.
In his article “Shooting in the Dark,” Benedict Carey argues that video games depict explicit or violent content stimulate aggressive behavior within gamers. He argues that video games like Mortal Kombat, Call of Duty, and Battlefield 3 increase aggressive urges and that exposure to these games leads to real-world hostilities. He mentions incidents like the young men who opened fire at Columbine High School and at the movie theater in Aurora, Colorado—video gamers who seemed to be acting out some “dark digital fantasy”—to uphold his position. He believes a dose of violent video games can cause people to act “more rudely” than they would otherwise. Although he describes how violent video games may stimulate aggressive or hostile behavior, Carey’s argument can be challenged because there are other factors that can influence individuals to act violent and hostile.
The article called “Shooting in the Dark '' written by Carey Benedict, explains how violent video games are affecting the teenagers that play them. Teens should not be playing violent video games because in paragraph 1 it says, ”... video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage — or at least fueled their urges. ”(Benedict).
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Violence on the internet, video games, movies, and TV has led to more aggression in people. The viewing of violent video games causes kids to become bullies. The viewing of violent video games causes kids to get used to playing them, and act more violently in real life. “
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."