The question that is left unanswered leaves readers in suspicion of knowing just what kind of heads they are. In conclusion, Richard Connell made this story chock full of suspense and detail. He did this to show us how the use of suspense in a story can affect how we as the readers infer what we believe will happen later on in the
Subsequently, the reader can make different predictions on what will occur throughout Don’t Get Caught, and the ability to predict and analyze uniquely is one of the principal ideals of Postmodernist literature. Ultimately, the central purpose of an author’s novel is to engross the reader, by writing in a genre and movement that is appropriate the book. Appropriately, Kurt Dinan engages the reader with both a Mystery genre and Postmodernist elements in his novel, Don’t Get Caught. Postmodernists believe that traditional authority is false and corrupt, and the central theme of Don’t Get Caught is that the powerful students play pranks and humiliate the less influential students. There exists a social elite club known as the Chaos Club that plays pranks on the school and faculty, and nobody can figure out the leader of the club is or who the members’ are.
The Swede believes he is going to be killed while staying in the hotel. This itself is ironic as the hotel has a very comfortable feeling with an eager host located outside the town that Scully, the hotel proprietor, says is going to be state of the art in a few years. However, throughout the story his paranoia causes him to sink deeper and deeper into the belief he is going to be killed. Eventually his prior actions do lead him to be killed. The Swede grew too comfortable after needing to be calmed down by Scully that he forces upon himself the idea he is better or greater than the rest.
The using of the words such as ‘solitary’ and ‘dismal’ construct the imagery of being abandoned and a lonesome place. Suspense is being built during the readers read through these words thinking of a ghastly place and something dreadful could happen here.
The theme demonstrated in this passage is also demonstrated throughout the entire novel. One example of escape in the novel is when life gets too hectic for the family in New Rochelle and they decide that there is no better way to make their lives less hectic than leaving town for a while. "What we have to do, Father said, is get away...,"(Doctorow 234). This occurs after Younger Brother disappears and Mother and Father realize that they need to escape from their daily lives until the attention being paid to their family is diverted to other occurrences. This passage also helps the reader appreciate when Younger Brother stands up for himself at the dinner table.
In order for a story to make the readers anticipate what is going to happen next they need to have conflicts that cause problems in the story. Conflicts make the story more interesting by posing issues for the characters and making resolve them. Some stories have multiple conflicts and other stories have just one or two. A story that has more than one conflict is the short story “The Most Dangerous Game”. In this story that conflicts that are posed are man versus man, man versus nature, and man versus society.
Poe reaches out to the reader through Montresor’s feelings, showing that revenge is often not as fulfilling as one would hope and rather will do the opposite through tormenting far past the time of tribulation. As the reader follows Montresor it becomes evident that he is so focused on his revenge that he becomes obsessed with it. Even after achieving revenge Montresor is still tormented, becoming unable to move on from Fortunato. Poe’s masterful writing in “The Cask of Amontillado” integrates symbolism and irony conveying a sense of revenge that can never be fed all the while parodying one of the most revered and respected stories in religious
He shows obvious dread of the island in his conversation with Rainsford. These statements foreshadow Rainsford getting trapped on the island. They make the readers feel uneasy about the island and fear for Rainsford and the rest of the crew which builds suspense. Another instance of foreshadowing in “The Most Dangerous Game” happens when Zaroff and Rainsford are having their conversation at supper. When Rainsford asks if Zaroff hunts cape buffalo, Zaroff states “ ‘[No,] I hunt more dangerous game’ (17)”.
“The Most Dangerous Game” is set on a dank tropical night filled with nothing but an overwhelming darkness. This bleak, moonless night expresses an ominous and suspenseful effect, embodying a sense of danger in the air. “The mental chills, poisonous air, and blood-warm water” adds a perilous and enigmatic impression to their surroundings, as they speak of the mysterious island. Slowly, a feeling of uncertainty and anticipation arises, seeing that there are multiple indications of foreshadowing. Finally, all the characters are introduced and the antagonist is revealed on “Ship-Trap Island”.
In “The Most Dangerous Game”, Rainsford has the odds completely stacked against him. The general believes he has killed Rainsford, and returns to his home at night. To the general’s surprise, Rainsford is in his room, waiting for him. Although he knew he had won the game, “Rainsford did not smile. ‘I am still a beast at bay,’ he said, in a low, hoarse voice.