The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind.
It has always been a popular misconception that media and all its channels of distribution have a negative impact on the development of its consumers, that there is a link between people with low intelligence and how much TV they watch or how much time they spend on the Internet or playing video-games. This has usually been the case with popular culture; its benefits have rarely been considered or have been overshadowed by their “damaging” effects. However, in recent years, things have started to change; people are realizing the advantages of popular culture and I will use, in this paper, proper arguments to show that media can actually impact in a positive way the development of the human brain; that it can shape people’s personalities and help the individual discover, improve and perfect skills he or she would otherwise be unaware of. The popular consensus on video-games and the cognitive and social benefits they actually provide Games have always been part of our culture. From ancient times and up until today, people have been playing games.
“Every age has its storytelling form, and video gaming is a huge part of our culture. People can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.” -Andy Serkis. Though video games can be violent, they are a gateway out of reality for others and let them be creative in their own world where there are no rules. It creates curiosity and creativity, though many games can contain violence it does not mean that it persuades this violence in real life.
CHAPTER 1: INTRODUCTION TOPIC: THE RELATIONSHIP BETWEEN VIDEO GAME ADDICTION WITH THE LEVELS OF DEPRESSION, ANXIETY, AND STRESS AMONG MANAGEMENT AND SCIENCE UNIVERSITY (MSU) STUDENTS. 1.1 INTRODUCTION The world of video games have stated itself as attractive and entertaining industry in this modern world. Since the technology become wider, the industry developed and brought effects towards our society especially to the youth and also children. This is because of the interest in video games can attack anyone, no matter youths and children, their level of playing game also will be increasing. We must monitoring and reminding each other to keep off this problem.
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
In 1980s, these games turn popular for entertainment so far. Many people spend time to play these games for hours per day. In this modern society, the video games enter to the world with high technology; the citizen can play various video games not only in the computer, but also in the mobile. However, the parents aim their children to stop playing it because they think that is valueless or unimaginative. Although to play a video game become controversial in family, it causes positive effects on adolescents who play a video
Violence in video games Do violence in video games affect the minds of the users? Or even become more violent themselves. This is the most question asked by parents and many others. Some people say video games do make people more violent, others say it actually improves the brain and the way it thinks. All we know is one thing for certain, video games do affect the user in some way.
The Effects of Video Games on the Brain -- Video games have gotten a bad rap in the media, but according to www.Smithsonianmay.com you will find statistics that show that 68% of those who play games increase their response time and the way that they accomplished tasks. Video games are used to interact with other teens and gamers to gain social status and some say to escape from reality. Even though video games may be violent and spending too much time on them may cause weight gain, Video games have more positive than negative because they relieve stress, they improve hand-eye coordination, and they improve critical thinking skills and social interaction. First, Video games have more positive effects than negative because they relieve stress. Gaming is also a well known way for anyone any age to relieve stress physical and or emotional which is also a more productive way of doing things than rather the child doing something else that could end up with them being harmed or worse.
It is said that video games have a harmful effect on an adolescent brain which could lead to addictive behaviour, as video games contain addictive qualities that stimulate and satisfy the brain, such as the instant gratification, fast pace and unpredictability. Due to the addictive qualities in video games it could lead to an in decrease social activity. It would be easy for a gamer to confuse the gaming world (fantasy) with reality, which could cause a health problem, such as obesity, video-induced seizures, muscular and skeletal disorders and carpel tunnel syndrome. Carpel tunnel syndrome is a painful hand and fingers condition that is caused by continuous repetitive
This is not only comparison for children but for young and adults also . From the time it was invented it has evolved into a more exciting and challenging media games of all time. Playing video games can have many different effects (both positive as well as negative) on children. As my major is communication so studying