Beside the obesity, vision and musculoskeletal may also get problems. Prolonged use of electronic screen products causing eye and visual discomfort, blurred vision and even double vision. Also a fixed posture can cause or exacerbate musculoskeletal symptoms. For the psychosocial health, it is easy to cause addiction and cyber-bullying through playing games. As gamers spent most of time on online game and electronic screen products, it affects their daily routine such as studying and working.
This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer. They place the blame on video games to benefit themselves. Video
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
The Adverse Effects of Video Game Addiction: Revealing the Bad Side of a Lovable Form of Entertainment According to the NPD Group, formerly known as National Purchase Diary, 34 million dedicated gamers spend an average of 44 hours a week playing video games. This is a tremendously large amount of time being spent in a world that is artificial. Video game addiction has been the main topic of controversies recently due to its colossal footprint on the young generation. Video game addiction has many adverse effects, some of them being financial burdens, sociopathy, and various health issues. Firstly, people who play video games are shown to have less social skills than people who don’t.
There are two types of sports ones physical and the other is mental. Take T.V for example it takes no skill what so ever to do as of a video game where you must think and understand the game itself, and have the reflexes and reaction time for any competitive video game. Another type of gaming that is becoming a top competitive sport is virtual gaming it requires you to actually run, jump, crutch, reach, and physically move around and look at your surroundings in real life to achieve the same goals and results. Most people say competitive gaming is making us lazy but in fact it is healthy for our brain and can further develop the brain. Lastly all competitive video games do not require training therefore anyone can do it; that means even children would be able to play this and not have parents worry they might get physically harmed, plus they would most likely enjoy it.
Everything overdone, over spoken, and over thought is bad for us in some way, because we always have to give up something in order to complete the objective we want. Sometimes, the reward can be good, but another times, it can be dreadful. Playing video games very often can be good and bad for children. In some ways, their brains are developed and the motor coordination and the sense of group work are stimulated. However, the American Academy of Child and Adolescent
Some of the major negative effects of playing video games are discussed below: 1. Video Game Addiction: Video Game Addiction is now considering as mental disorder. Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level.
Many such issues have caused severe back problems in children and thus, several researches concluded that playing too much video games and spending half or more of the day in front of video games and screens causes psychological problems along with physical problems in children. The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
For example, according to Yale Global Online (2012), the world’s safest countries happen to be the ones where videogames are popular the most, which is due to being well developed and stable and not about the availability of video games (para.1). This supports the point that mental health plays an important role in causing violent accidents. Others might say a large number of incidents were caused by obsessed video gamers committed a lot violent acts in our community such as Adam Lanza. They claim that any human being who plays violent video games on a daily basis will make him more likely to commit violent acts. However, it turned out that he had some mental health issues and was diagnosed with Asperger 's syndrome.
These games can cause people to think killing other people is acceptable. Also, media coverage on the news can show some very gruesome violence that occurs across the globe. This kind of brutality can give people bad ideas. "Although the video game industry and any of its fans maintain otherwise, studies suggest that, as with violent movies and television programs, a connection likely exists between brutality in games and real-life aggression", according to Paul Keegan from the New York Times. With video games becoming super popular, many experts think that the most realistic video games are getting the most violent students are becoming.
Surely they should be heavily influenced by video games, right? No. They aren’t influenced because they know the difference between real life and a virtual one. It is proven that media is a “powerful learning tool,” said a statement called the “Joint Statement on the Impact of Entertainment Violence on Children” (Anderson “Video Games Cause…”). But a person always has a say in what he or she wants to do next, no matter how much they are being influenced.