It has always been a popular misconception that media and all its channels of distribution have a negative impact on the development of its consumers, that there is a link between people with low intelligence and how much TV they watch or how much time they spend on the Internet or playing video-games. This has usually been the case with popular culture; its benefits have rarely been considered or have been overshadowed by their “damaging” effects. However, in recent years, things have started to change; people are realizing the advantages of popular culture and I will use, in this paper, proper arguments to show that media can actually impact in a positive way the development of the human brain; that it can shape people’s personalities and help the individual discover, …show more content…
They are thought to be the “escape” from the daily routine of the lazy person. “Why not read a book”, people will ask, “instead of playing every day on that computer and melting your brain away?”. It is a popular belief that video-games are nothing more than a waste of time, that they have no benefits. I, for one, disagree with this concept. While this type of entertainment might have negative effects, they are usually correlated with excessive use and an argument could be made that anything in excess is bad for us. Video-games are actually “good” for you, as long as they don’t keep you from doing your work or from having a social life. Speaking from personal experience, I can say that playing games has armed me with important skills that I use day by day. There is a great variety of video-games. As a young child, I loved playing strategy games. They might seem stupid to some: you just amass a few resources, create some buildings, train several troops and go to battle. In reality, however, strategy games are far from being this simple. They usually involve
Lastly the mass media television has inflicted on humans has taken over their social life and will to speak to others. “Television and popular magazines have reduced our society to mediocre tasks” (Sisario). This evidence shows how we have become lazy and are not willing to do harder tasks.
Although Karl Marx’s theories of consciousness typically relate to labor forces in society, one can apply his ideas in other realms of society as well. Today, one of the most relatable aspects of our culture is the use of social media. Through social media, one becomes part of a globalized society, one that is larger than ever before experienced. Humans have historically been limited to the kinds of people we interact with. In the past, we were confined to groups of people based on the social structures within our own communities, such as our families, schools, religious and civic organizations, and our peer groups.
In conclusion, although many people believe new forms of electronic media are harmful to people’s intelligence, Steven Pinker thinks otherwise. He successfully proves this by bringing up many counterarguments and disproving them as well as having very trustworthy credentials. That being said, he also thinks it is important to practice self control to avoid becoming too distracted with these new forms of media and
The article “Mind Over Mass Media”, written by Professor Steven Pinker, describes the impact of media on human lives and brains. Pinker illustrates the benefits people gain from using the worlds quickly increasing technology and media. Pinker suggests that today’s technology such as, PowerPoint, Google, and other forms of social media can actually enhance and bring more intelligence to the mind, instead of being detrimental. Critics believe that the many different forms of media can lower intelligence. However, Pinker declares that scientists are using all of this technology everyone else is using, and are still discovering new things.
The main objectives in chapter 9 include the ways media attempt to influence people’s attitudes, beliefs, and/or behavior, ways media technology can be disruptive and have adverse effects on behavior, the positive and negative influences of certain kinds of media, such as advertisements or reality television programs, on self-image. Even though media is a great outlet, media has changed our generation causing effects on self-image and human interactions. Because of its pervasiveness in American culture, the media affects people in both obvious and subtle ways. Modern media comes in many different formats, including newspapers, magazines, television, social media, etc.
In conclusion, there are many ways video games can have positive effects on your academic qualities, school grades, stress, and other important skill sets. This is why gamers shouldn't just be considered a student lacking in school with no friends. Actually if one plays just the right amount of video games they should be able to find themselves with great grades, lots of different skill, and a great method of relaxation. Video games are no longer just a recreational activity, but it could actually help you through the different fields in your
You know all those people that told you video games are bad for you? They were wrong. Video games aren’t bad for you, they’re actually making your life better. For years video games have been criticised for making people more anti-social, overweight, or depressed.
Studies have shown that video games actually help students become social. “70% of all gamers play with someone else on the internet. ”(Devnath). In addition to, children and/or adults who have stress may not have a productive outlet to help them become stress-free, but it has been proven that video games help relieve stress.
1. Introduction Today television plays a big role in many people’s life, especially for children. It is hard to imagine a world without television. Thanks to the development of technology, television is invented, and considered as a great medium that provokes imagination, encourages education, and entertains the children around the world. Television can also be a beefy influence in developing value systems and shaping behavior (Bee, 1998).
Some video games teach the children the wrong values. Violent behavior, revenge and aggression are rewarded. These games confuse the children between the reality and fantasy. Some of the major negative effects of playing video games are discussed below: 1. Video Game Addiction: Video Game Addiction is now considering as mental disorder.
It is a tool to use for people to play and really be interested in what they are doing. As people play these video games they are also improving their cognitive skill without knowing it. It is a hard concept to grasp for some, mostly parents and teachers, but research does point to positive impact on the brain and how it
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Media are platforms of mass communication that can be categorized as either new of traditional media, with new media being forms of communication that make use of technologies such as the Internet, and traditional media being more conventional forms of media such as newspapers. Media, primarily new media, is getting more popular and influential, especially in today’s day and age since we are exposed to it a lot more than in the past and also since media is more easily accessible now. The media can shape our behaviours, perceptions and opinions, and it is important to know how people are influenced and impacted by it. The media can influence someone’s perception of social reality, or perceptions of beauty or even influence people’s behaviours and habits and therefore, the media does shape who we are. One way that the media can shape who we are is by influencing our perception of social reality.
In the contemporary living of the humankind in the 21st century, the popular culture plays a vital role in our own lives especially in youth. Hence, we future teachers and all adults must be more acquainted and involved in advancing our critical understanding to everything we read, watch and hear in all sorts of media than the youth to guide them properly in attaining more accurate and holistic knowledge inside or outside the classroom. As a student of Developments in education, I realized the advantage of how proper understanding Philippine cultures can contribute to effective teaching, because someday we will be in contact with Filipino children who will grow into adults of tomorrow. It will become essential for us, future teachers to have
“One may remember or forget these messages but briefly one takes them in, and for a moment they stimulate the imagination by way of either memory or expectation.” (Berger, 1977) as a result, teenagers are often depicted as lazy, rude, antisocial, violent, naïve, wild, irresponsible and mischief conductors by the society in real life because these particular images of youth have been constructed in their minds by the media. Films and TV shows that involves youths as the main characters, regularly promotes conformity. There are media effects that affect youths and the society based on the message and ideology sent in films and TV shows, this will be elaborated later on in my essay.