It is a widespread assumption to believe high astute thinking comes from solving a lot of logical questions, meditating and physical exercising, and reading and writing. Today, more and more attention is being paid to the potential benefits of video games in terms of their impact on mentality. Many of the contemporary video games are designed to simulate the real world and consist of multiple stages or steps that must be completed for the gamer to win. As the gamer progresses through a video game, he/she must apply a variety of skills, which are also mastered in the process of playing. Video games are one of the best methods to enhance skills such as quick thinking and decision making, hand-eye coordination, and logical reasoning.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
Impacts of Violent Video Games Nowadays, many cases related to violence happens in Indonesia. Violence cases does not only happen around adults but also happens around teenagers and children. Video games become one of the factors that causes the violence around teenagers and children. A study published in Psychological Science March 2010 showed that intense consumption of multimedia games will worsen the child 's ability to read and write. Exposure to video games make kids focus split because they are busy thinking of ways to improve their game scores.
With the emergence of the internet and flexible communication devices such as smartphones and tablets, video games have become popular among children and even young adults across the world. While many people associate playing video games with laziness and other negative impacts, playing such games actually help in strengthening various cognitive skills such as memory and perception, reasoning, decision-making, spatial reasoning, and attention among others. This essay explores how the potential gain in cognitive skills outweighs the potential hazards of exposing children to the very realistic portrayals of violence found in many video games. To begin with, video games increase hand-eye coordination, spatial reasoning as well as fine motor skills. For instance, in shooter games, the player keeps track of their position, direction, speed, and aim concurrently.
Through playing video games, it can help students’ brain development. For example, in playing the games counter strike, they had to research, plan and target their vision to hit the shot. The game must know the target to hit and get the score. It also involves the planning and solving skills among students to win or get the higher ranked players. Students can compete with their friends to get the higher score.
• Technological advancement has made it even more exciting for the players to play it and challenge themselves with tricks and comes with every game. • However, spending too much time gaming is very unhealthy and we believe that playing video games could causes negative impact to children’s behaviour.
“Contrary to the traditional belief that gaming is merely an addictive source of entertainment and diversion, recent research has proved that gaming has numerous benefits and key among them, is the development of cognitive skills in both children and adults” (Engenio). The shift in perception of gaming has changed from a negative view to that of a more positive outlook based on this research. Video games are sharpening vital life skills for the players. A majority of frequent gamers tend to develop similar characteristics such as a fierce competitive drive, highly advanced analytical thinking skills, and quick reaction times. As gamers engage in additional games their competitive drive increases.
Video games can benefit you because they can significantly expand areas of gray matter in the brain, help people work better in a team, and help people perform spatial and visual tasks easier. First of all, video games can have a positive effect on people because they can notably enlarge parts of the brain, such as the hippocampus and prefrontal cortex. From an article titled “Is video gaming bad for you? The science for and against” by Jonathan Wells and Francis Blagburn, a quote states that “In 2013, psychologist Simone Kuhn studied the effects of prolonged video game exposure on the brains of young adults - and found that several areas of grey matter expanded significantly. Kuhn observed her subjects as they played Super Mario 64 for 30 minutes everyday, for two months.
There has been much controversy surrounding the effects video games have on the brain for many years and whether these are positive or negative effects. Many research, experiments and studies have been conducted to find a cohesive conclusion with regards to this topic. A study conducted by the Global Market Research Firm showed that every nine in ten children are gamers, which is 64 million kids. It is shown through studies that a large amount of dopamine flood a gamers brain when they play video games. The amount of dopamine released is equivalent to a stimulant drug injection such as amphetamine.
However, in my opinion, I am strongly opposed to the video games. It is my firm belief that the video games have many negative effects on people including adults and children. First of all, the violence is one of the most negative effect on peoples. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. Furthermore, many children are rewarded in violent games, which confused them the reality and the fantasy.