Negative Effects Of Videogames

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Videogames Name Institution Date “As well as entertainment, videogames can now be used for exercise, education, and training for many types of jobs. People who blame violence and lack of real social contact on videogames are simply part of an older generation who do not use or understand them.” To play or not to play is something is a looming in most countries. In the United States, for instance, it is estimated that on average 90% of children play video games for about 2 hours in a day (Woodham, 2014). An average gamer in the US is 30 while in the UK is 35 (Woodham, 2014). Considering that most children today grow up playing videogames like Sega Genesis and Nintendo, these children are likely to continue playing when they grow up. More than 62% of videogame players are adults, while 29% of videogame players are 55 years and over (Sisson, 2011). In the US, more than 40% of videogame players are female while more than 50% of Americans play videogames (Sisson, 2011). According to research, more than 5,000 teenagers, both male and female between 13 and 18 years that play video games that are violent are likely to be rebellious and also eager to take other risks (Session, 2011). However, a report published by the American Psychologist considered the fact that video games can help to improve one’s cognitive performance, while all forms of videogames helps to improve a person’s problem solving skills. In that sense, while videogames are considered destructive to the society,
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