Radowitz, J. V. (2014, August 5). Violent video games lead to riskier behaviour in teens | Irish Examiner. Retrieved from http://www.irishexaminer.com/ireland/violent-video-games-lead-to-riskier-behaviour-in-teens-278159.html Vincent, J. (2014, April 8). Violent video games don't make you aggressive - difficult games do, says new study - Gadgets and Tech - Life and Style - The Independent.
Do Violent Video Games Make Kids Aggressive? High school shootings are happening more frequently than ever. What is causing people to want to inflict pain and destruction? Many people are trying to blame violent video games as the culprit. With this in mind, some researchers are alleging that aggressive behavior is resulting from violent video games while others disagree completely.
Violent Video Games Create Violent Children? Do violent video games have a psychological affect on the children that play them? This debate has been contemplated ever since the first violent video games came out. The common response, which is especially popular with parents, is that violent video games will create violent children. These children are seen as more likely to commit crimes and feel a lack of empathy for their actions.
V. Conclusions: A. Topic Sentence: Violent video games lead to poor social skills. Saad 4 a. Sub idea 1: Violent video games make teenagers have unacceptable behavior. Evidence 1: As Craig Anderson stated in his article “The Impact Of Interactive Violence On Children”, teenagers who play violent video games behave more violently than those who don’t. Evidence 2: Experiments and studies have shown that playing violent video games lead to a diminished pro-social behavior, Anderson
However I feel video games don 't create violence instead they do positives for you. Video games have positive characteristics, studies have shown that certain video games can improve reaction time and ability to process information. Based on my experiences with video games I have to agree. For example “Counter Strike Global Offensive” is a first person shooter. In the game they are anti-terrorist and terrorist and the squad consists of 5 members.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."
(2010). Literature review on the impact of playing violent games on aggression. Retrieved from http://www.classification.gov.au/Public/Resources/Pages/Other%20Resources/Literature%20review%20on%20the%20impact%20of%20playing%20violent%20video%20games%20on%20aggression.pdf Cunningham, S., Engelstätter, B., & Ward, M. (2010). Understanding the Effects of Violent Video Games on Violent Crime. Retrieved from http://ftp.zew.de/pub/zew-docs/dp/dp11042.pdf Ferguson, C. (2014).
To conclude, overplaying video games has many negative effects such as addiction, aggressive behavior, poor social skills, obesity, bad grades and sleep deprivation. But if the right actions are taken by setting the gameplay time, and checking the ratings of the game, before the kid can play it, many negative consequences can be
Due to the amount of time young adults play, they become isolated from family and friends. However, video games have been found to attract students to participate more in class. According to Griffiths, Professor of Gambling Studies in the Psychology Division at Nottingham Trent University, “Videogames can be used when examining individual characteristics like self-esteem, self-concept, goal-setting and individual differences” (Griffiths 2002). Although there are different views on how video games influence anxiety amongst young adults, it is based on the type of video games frequently