This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
Violent Video Games and Violent Behaviour Hazel O’ Connor The University of Limerick Violent video games and violent behaviour Oxford dictionary defines violence as “behaviour involving physical force intended to hurt, damage or kill”. Violence has always existed, but is the use of violence in the popular video games played today causing an increase in this problem? “Violence is one of the most fun things to watch” – Quentin Tarentino..REFERENCE With the demand for video games growing constantly in today’s world, it is not surprising that there are concerns relating to the impact of these games on players. Now, 89% of video games contain violence (Children Now, 2001). It is, therefore, no wonder this topic piques much curiosity
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."
Over the past decade video games have grown a lot since the first console to the recent one. Although today 's video games have been more violent, and disturbing, causing society to blame them for teens killings. With all these violent video games society has been more aware and has caused more controversy. This has caused parents to stop letting their children play violent video games. However I feel video games don 't create violence instead they do positives for you.
Violent video games Video games are the most attractive activity for kids. Video games make the kids escape from reality. Video games have a few positive points that affect the kids, but violent video games start to spread more and more till it hits the kid’s world. Kids just being kids by playing those video games without noticing might affect them negatively. Violence could lead to serious issues, but what kind of things makes any person specially kids violent.
It turns out that violent video games tactically sharpen teenagers. In New York, high schools hold an end-of-the-year event, in which students shoot each other with just water pistols and use any other skills to their advantage. In his article, Guy Martin suggests that violent role playing games help teenagers develop acute tactical minds. Martin explains as such, “The idea was to use a cell phone to call Cohen’s landline, posing as Cohen’s teammate Dominic, using Dominic’s caller I.D. The call has been engineered … by a squad member with prodigious hacking skills” (1).
Researchers at Ohio State University conducted a study and concluded that people who have a steady diet of playing these violent video games may come to see the world as a hostile and violent place. Psychologist Douglas A. Gentile from the Iowa State University stated that whatever we practice repeatedly. If we practice aggressive ways of thinking, feeling, and reacting, then we will get better at those. Not all children play video games will behave violently, but with the study shown above, it is a good reason why both the American Psychologist Association and the American Academy of Pediatrics listed violence video games as a risk factor of causing violence behavior. Children under 18 are mentally unstable since their social cognitive had not fully developed yet, therefore, let them interact with violent video games daily will affect their behavior in both short term and long term.
As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems. In a study to find out what the effects of violent video games have a people they found that
They feature guns, war, and even deaths in violent ways that for the most of the time would not happen in real life. These same features that appear in movies, shows, and what we see on social media. If we see these same features then why do we always seem to blame video games for why children exhibit violent behaviors. We can control how children are taught to release their aggressive behaviors by having parents teaching them what is a healthy way to deal with their issues. Children with conduct disorder should be the focus on what they are exposed to.
Playing video games has become an integral part of the leisure time for teenagers of the modern world. With the advent of powerful gaming platforms, video game designers have pushed the boundaries of these consoles by creating games with graphics that some may find hard to distinguish from the real world. In the video game industry, violent video games are the most popular, especially among the teenagers (“Harvard Health Publications”, 2010”). Many oppose the idea of teenagers having easy access to video games that promote violence. This is due to the general notion that violent video games have a negative impact on the behavior patterns of a developing mind.