For many centuries we have seen the influence of violent entertainment in our lives. It has been enjoyed and cherished since the beginning of time from live fighting pits and gladiators games in the medieval period to the blood and gore of shooting games today. Violence has been glorified throughout history by the ‘Great’ wars and battles fought in yester years. Although the implications of the violence may not seem direct but it’s deeply embedded in the minds, especially that of early adolescent children and teens. Nowadays children are being exposed to an array of violent happenings through television broadcasts, news and especially gaming. Children are playing games which contain a high content of violence and even sexually explicit scenes, …show more content…
Violent games have been believed to also cause crime related activities but experts argue that since the early 90’s the sales of video games has increased manifolds which has oddly coincided with a drop in violent crimes by teens. Personalities of people differ from one to another therefore categorizing or generalizing a large number would be unfitting. Studies which are established through collection of sample may not necessarily show accurate results since they ignore important details like the background history, personal traits, emotional state etc. This was shown by a research conducted by psychologists at Villanova and Rutgers Universities (Miller, 2011) who derived that, it did not matter what game the child played, personal traits generally urge children to act violently. These include emotions like be angry and depressed, be highly emotional and easily upset, be disagreeable, cold or indifferent to other people, act without thinking, fail to keep promises or break rules. Another experiment undertaken at Brock University (Adachi & Willough, 2011)it was observed that it did not matter whether the subjects played a violent or non- violent game, the resulting data from the experiment proved to be insufficient to determine a direct relationship. Following it with another experiment, they concluded that …show more content…
It basically is an open world game where the character has the license to freely purchase arms, brutally kill, steal cars, rob banks and involve himself in sexual activities. All this is done with an extremely realistic feeling that the user gets while playing the game. Children and teens playing this genre of games try to replicate this scenario within their own lives. Due to which there has been an increase in violence related criminal activities in young individuals. In a shocking incident reported in Slaughter, Louisiana it was believed that an eight year old boy had shot his eighty-seven year old grandmother which resulted in her death. An investigation later revealed that the boy had been playing a video game, Grand Theft Auto which motivated him to shoot. Child psychologist Kristopher Kaliebe said access to a violent video game may encourage aggressive behavior. He said: “From a behavior therapy perspective, I would say that 's practicing. When you have a video game that is shooting at a human being, that is practicing shooting at a human being (Wynick, 2013).”To add to this popular and bestselling first person shooting games exhibit blood and gore, as a result it has a desensitizing effect over young individuals. So accustomed to the violence in these games it can negatively affect the minds. It is believed that military uses war based
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Simulated violent, role playing games are a delightful way to have fun. It is true that violent concept of these games may lead some to believe that they teach kids that being potent is okay, when in reality it is not acceptable to be violent. While that has some truth behind it, it also teaches kids valuable lessons of teamwork and sportsmanship. Along with the previous lessons the games are a source tactical skills like planning, compelling them to be aware of their surroundings, and it implies the message to kids that the outside world isn’t always safe or what they expect it to be. These types of games bring the community together and are a diverting activity for adolescents to be participating in.
In his article “Shooting in the Dark,” Benedict Carey argues that video games depict explicit or violent content stimulate aggressive behavior within gamers. He argues that video games like Mortal Kombat, Call of Duty, and Battlefield 3 increase aggressive urges and that exposure to these games leads to real-world hostilities. He mentions incidents like the young men who opened fire at Columbine High School and at the movie theater in Aurora, Colorado—video gamers who seemed to be acting out some “dark digital fantasy”—to uphold his position. He believes a dose of violent video games can cause people to act “more rudely” than they would otherwise. Although he describes how violent video games may stimulate aggressive or hostile behavior, Carey’s argument can be challenged because there are other factors that can influence individuals to act violent and hostile.
This book is well supported by facts. He firstly talks about the world of video games and online “entertainments”. Here children's exposure to violent images through gaming and early sexualisation through various media
The essay “Violent Media is Good for Kids” by Gerard Jones was published in 2000 by Mother Jones Magazine. The author has several works both in nonfiction and fiction that mostly revolve around comic books. In Jones’ essay, he examines the benefits of introducing violent media into the lives of our youth. Jones’ claims that violent media has helped to inspire people and kids to overcome everyday evil in the world. In paragraph fifteen, Jones states that he “thinks it has helped inspire some people to real life violence” and “can help far more if we learn to use it well”.
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
1. Introduction Today television plays a big role in many people’s life, especially for children. It is hard to imagine a world without television. Thanks to the development of technology, television is invented, and considered as a great medium that provokes imagination, encourages education, and entertains the children around the world. Television can also be a beefy influence in developing value systems and shaping behavior (Bee, 1998).
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
As you know, violent media means TV show or game have violent acts in it. Nowadays, lots of children are recognized for having bad influence by violent media. Children may be more fearful of the world around them, or they more likely to behave in aggressive or harmful ways toward others (“Violent Media and Aggressive Behavior in Children”). Violence media has appeared in a long time, and it has a great impact on children.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
That is true. You will be more aggressive and violent than before after you play the violent video game, but, you won’t notice that. Although it is not true for everyone, ultimately, my point is the violent video game can contribute to youth violence. How could it be possible to let teenage crime by playing the violent video game? Are they just playing the violent