Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151-173. doi:10.1037/a0018251
“Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries” is an article published by multiple authors. In the article, the authors discuss the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior through meta-analytic procedures. The meta-analytic review yielded strong evidences that suggest that exposure to violent video games result in negative effects on the human behavior. All the authors that have contributed to the article have job experience in the psychology sector, thus making this article a reliable source. Since this article exposes some the negative effects of violent video games on the human behaviour, it will be used to support my counter arguments for the essay.
Ferguson, C. J. (2010). Video Games and Youth Violence: A Prospective Analysis in Adolescents. J Youth Adolescence Journal of Youth and Adolescence, 40(4), 377-391. doi:10.1007/s10964-010-9610-x
“Youth Violence: A Prospective Analysis in Adolescents” is a journal article written by Christopher J. Ferguson. In the article, the author discusses the
A it was a result by event A (401). Video games nowadays are all about violence, mature content, and suggestive themes. In “Is video game violence bad,” written by Christopher Ferguson, the author proposes there is no correlation between violent video games and
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
In his article “Shooting in the Dark,” Benedict Carey argues that video games depict explicit or violent content stimulate aggressive behavior within gamers. He argues that video games like Mortal Kombat, Call of Duty, and Battlefield 3 increase aggressive urges and that exposure to these games leads to real-world hostilities. He mentions incidents like the young men who opened fire at Columbine High School and at the movie theater in Aurora, Colorado—video gamers who seemed to be acting out some “dark digital fantasy”—to uphold his position. He believes a dose of violent video games can cause people to act “more rudely” than they would otherwise. Although he describes how violent video games may stimulate aggressive or hostile behavior, Carey’s argument can be challenged because there are other factors that can influence individuals to act violent and hostile.
Romeo Vitelli, Ph.D., a psychologist in private practice in Toronto, Canada, cites “A new research study published in the journal Psychology of Media Culture takes a comprehensive look at different risk factors of violence, including playing video games. Whitney de Camp of Western Michigan University used data taken from the 2008 Delaware School Survey to assess violence risk in 6567 Grade Eight children. Students were asked about violent and pre-violent behaviour, i.e., “hit someone with the intention of hurting them,” “take some kind of weapon to school or to a school event,” and “carry a gun when you’re not in school.” “According to the study results, playing violent video games didn 't appear to be related to any of the violent behaviours that the researchers examined. For both males and females, the two factors most successful in predicting risk of hitting someone in the previous year were seeing or hearing violence at home and being high in sensation-seeking.”
This proves that video games have no effect on crimes, while also proving video games are helping in some way. “The amount of violent crimes committed by juveniles decreased from 1993 (the year Doom was released) to 2003. Most of this propaganda comes from the U.S., but people forget that video games are played around the world” (Hile). Could it be that these violent video games are establishing a healthy avenue for adolescent children to relieve or release frustrations? Teenage game players have also offered their opinions on this subject, “When it comes down to it, teens are smart enough to know
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Is simulated violence on video games worse for kids than a normal game? Video games are not very good for kids because they can make the kids act out not with can not be normal. Boys are more likely to act out then girls from the games, but girls still can. Video games can cause people and kids to get very mad and this is called raging, but raging is not good because it makes the people playing the games very aggressive and mad. When kids get mad they can break stuff around the house or something or even worst there are some occasions where people have went on a killing rampage.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
On this research we’ve gathered it is being further explained that brutal video games affect the behavior of a developing child. One aspects will be focusing on that occurs to the changes of their behavior is attitude. Attitude is a one good reason that tells if there is a sudden change to the behavior of a child. It tells whether your child change its action, the way the child thinks, if it becomes more fluent in saying bad words. Violent video games creates more aggressive attitude towards risky and dangerous behaviors such as killing and usage of deadly weapons, foul languages and even obscene gestures in the game to a child who play those kinds of games.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
In Mortal Konsequences by Marnie KO, it talks about the violence in video games and how it has affected children’s behavior. In this article he addresses Dr. Craig Anderson’s research about the effects of violent video games. He also talks to a mother and she states: “It appeals me to watch kids sit for five hours playing video games. They have all this pent-up energy afterwards, and then parents wonder why their kids have behavioural problems.” Marnie KO focuses on one main statement, “Violent video games have definitely had an influence on the increased violence in children.”