There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems. In a study to find out what the effects of violent video games have a people they found that …show more content…
While both male and female participants had similar results, men appeared to be more aggressive than women after playing such a game. Being more aggressive due to a violent video game is not the only result of playing violent games. Playing a game like “GTA5” shows the player and give the player the ability to kill and beat people up that are civilians. Afterward being put into the real world, the real world could possibly become the game and then violence occurs. Like many
Miller 2 activities, desensitization can occur from repeated exposure. With the knowledge that playing violent games increases aggressive behavior, it can be imagined that “Desensitization to violence might mean that individuals are...to violence might mean that individuals are” (Munger). In the article “Violent video games and desensitization” Munger gives the data of a study that was done showing that playing a violent video game before watching something violent opposed to playing a non violent game and watching something violent, those who
After playing the game, the students were shown a 10-minute videotape of real-life violent acts...while their heart rate and galvanic skin response (both measures of arousal and stress) were measured. Students who had played one of the violent video games showed lower levels of arousal to the violent scenes. That is, 20 minutes of playing a violent video game desensitized them to images of real-life violence in the short term.” (Bennet, "Video Games Cause Aggressive and Violent Behavior in Youths." Discuss). Even though this experiment is about the affects of seeing violence; it is essentially the mental affects of the violence.
A fallacy is the use of poor, or invalid, reasoning for the construction of an argument. In other words, it is an argument that makes an error in logic or assumptions that should not have been made. In the formal setting, an argument is two sides presenting their sides argument using logic and deductive reasoning. In the book “Writing Arguments,” authors John Ramage, John Bean, and June Johnson compare several fallacies. The authors describe the straw man fallacy as an argument when a writer constructs a misinterpreted version of an argument that distorts its original meaning and intentions in order to criticizes it as if it were the real argument (401).
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
“When life imitates video” by John Leo, I chosen this article due to the fact it explain how video games have a negative impact that cause violence. Especially how video games has an impact on children. The author persuade the readers to accept his ideas of how video games has a negative impact towards children. He gives a few examples of teenage violence caused by video games. Leo makes a comparison between teen violence and video games.
Some of these images were violent and others were not. When they showed the group of people the images, the researchers studied the brain activity of them. The ones that played the violent video games had decreased brain activity when they were shown the violent images, Tiffany Kaiser states in her article “Study: Violent Video Games Desensitize Players, Cause Heightened Aggression.” Some researchers look at different areas rather than gun control or violence in the media and video games; they look at how the mental health of children can be apart of the school
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
It is often seen that positive rewards and lack of punishment for aggressive behaviours reinforces aggression in a person. There is a significant correlation between viewing violent television and aggression later in life, as well as playing violent video games and aggressive behaviors. The role of observational learning has also been cited as an important factor in the rise of rating systems for TV, movies, and video games. This is seen in the case of violent games such as Counter-Strike which provide the gamers with the option of choosing the side of the Terrorists which has been proved to influences gamers towards violent tendencies and even situations where children have in the presence of fire arms in an attempt to recreate game have in fact killed each other or even hurt themselves on numerous occasions. It has even been seen that games like Call Of Duty and Mortal Combat has also increased the violent tendencies in children.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour. They also decrease helping behaviour and feelings of empathy for others.
As many of the video games that are currently on the market, such as the Grand Theft Auto series, Minecraft, and World of Warcraft, depict exceptionally graphic violence, the major concern is that the violence within these games desensitizes youth and renders them far less empathetic than they might have been without video games. As the situation now stands, the empirical evidence regarding this possible correlation is inconclusive. To be sure, video games have simply not been around long enough for researchers to derive definitive conclusions about their affect on human
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.