The Good and the Bad of Escaping to Virtual Reality
Researchers have been proving that new immersive technology leads to isolation. The reasons for this situation is: when social needs are met online, people won 't need in-person interaction as much. In 1975, in Silicon Valley, USA, a ragtag band of programmers began exploring the concept of virtual reality from a tiny cottage in Palo Alto. Organized by the 24-year-old Jaron Lanier, VPL Research helped make VR a buzzword in the mid-to-late 80s and earned substantial investment, before filing for bankruptcy at the decade’s end. Although mass media interest from publications like Scientific American and Wired, the technology was not there—or it was too expensive—and the audience was a bit too
…show more content…
In 2003, as the futurist Ray Kurzweil predicted, somewhat hyperbolically, “By the 2030s, virtual reality will be totally realistic and compelling and we will spend most of our time in virtual environments ... We will all become virtual humans.” In theory, such escapism is nothing new—as critics of increased TV, Internet, and smartphone usage will tell you—but as Virtual Reality technology continues to blossom, the worlds that they generate will become increasingly realistic, as Kurzweil explained, creating a greater potential for overuse. This technological paradigm shift brings a level of immersion unlike any that has come before it, and the handwringing has already begun. Early doomsday predictions aside, we have a million-dollar question i.e. can virtual escapism can ever be used for good?
When researchers first began examining the connection between media consumption and life satisfaction, the oldest documented research on escapism reportedly dates back to the 40s and 50s. Peter Vorderer, in 1996, a professor at the University of Mannheim, attempted to define the term. “In its core,” he wrote, “escapism means that most people have, due to unsatisfying life circumstances, again and again cause to ‘leave’ the reality in which they live in a cognitive and emotional
…show more content…
Elias Aboujaoude, a Stanford psychiatrist and author of Virtually You, The Dangerous Powers of the E-Personality, “We may stop ‘needing’ or craving real social interactions because they may become foreign to us,” Aboujaoude explains. “It doesn’t mean that they can’t make our lives better; it means that we, as a culture, are no longer aware of them and of their positive effects on our lives, because we are so immersed in virtual life and have been for some time.” Also, Aboujaoude compares this change to the one experienced by digital natives, whose perception of a healthy social life has been shaped by platforms like Facebook and Gchat.
"As escapism appears to be a natural mechanism, the mind must have need for it." In Escapism, Yi-Fu Tuan writes about society’s feelings on the titular subject: “Escapism has a somewhat negative meaning in our society and perhaps in all societies. It suggests an inability to face facts—the real world.” Nevertheless, all people do
To further convince the reader, Ludden uses a study referenced in a journal by the credible Duke University psychologist, Jenna Clark. The study addresses college students and how the more Facebook friends that freshman had, the less socially adjusted they felt, whereas with seniors, the more Facebook friends they had, the more socially adjusted they felt (Ludden). This was due to a majority of the freshmans' friends being friends from high school or back home, whereas most of the seniors' friends were friends that they had made in college, therefore they were more connected with them because they interacted with them both online and in person. This study makes it easier to understand how the effect that social media has on you fully depends on your use of it. It makes sense that one would feel isolated and less connected to their environment when they are spending their free time connecting with those who aren’t around them.
The Lure of Modern Machines Ray Bradbury’s short story, “The Veldt” and Leo Lewis’s article in The Financial Times, “Was Japan’s ‘Lost’ Generation Ahead of The Virtual Curve?,” demonstrates the idea that technology’s seductiveness can lead to society’s downfall. Today’s cultural norms consist of the reliance of machines, but technology can become a harmful aspect of society. Leo Lewis’s article, “Was Japan’s ‘Lost’ Generation Ahead of The Virtual Curve?,” echoes the dangers of technology when he describes the common factor across countries - and the core point of the present article - is the escape into virtual reality, which is a dangerously seductive activity (Lewis). The short story “The Veldt” can be analyzed as a cautionary tale about the dangers of technology, especially when it threatens the relationship between parents and their children.
Some like to spend their time creating better versions of themselves on sites such as Second Life. Others are consumed in their work and feel that there is not enough time in the day to respond to overwhelming amounts of emails and texts. Turkle writes, “My concern [is] that the connected life encourages us to treat those we meet online in something of the same way we treat objects-with dispatch” (168). There are only so many hours in a day, and responding to many messages
Peter Weller once stated, “Television is an isolating experience, sadly enough. But as good as it ever gets, it’s still isolating. You sit in your home and visit with no one.” Staring into the television screen, zoned out and mesmerized, our minds are living the life of the characters in the movie or TV show. In today’s society, people obsess over there shows instead of there family, friends, and children.
Living in a democratic country is a privilege considering, we are not controlled by one, rather the members of a state have a say. Without unity, democracy may be at risk because citizens may opt out of democratic engagement. “Isolation Bad for Democracy” written by Tom Sandborn, covers topics on how this dilemma has various solutions. During these modern times, our economy is constantly fluctuating causing people to move, following their work.
In the past few years humans have spent much more time indoors with their technology than outdoors. Televisions, computers, and smartphones tend to draw greater numbers of people inside their homes, just as humans did in the futuristic world of Leonard Mead where no one left their homes at night. (“The Pedestrian”). Children especially have been infected with the media bug, much like Peter and Wendy, who are unable to stray away from their virtual reality in “The Veldt”. It is understandable that many-particularly older- people believe that technology is affecting how human naturally interact with each other and their surroundings.
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
In the article Disconnected Lynda Smith argues that modern society is being lead astray by communication devices and large corporations, that instead of saving time with faster technologies like they want us to believe, we are really losing time and perhaps even our interpersonal connections. Right away Lynda acknowledges the skepticism of the audience and admits to being a technophobe, followed by appealing with the fact that she does use devices, but does not care for the brain-control-like qualities of modern day marketing. She goes on to list non-virtual activities she enjoys with friends, implying that technology takes you out of the moment during said activities. Lynda appeals once again with acknowledging an opposing argument that
Have you noticed when you walk into a restaurant or any public outing where the main focus is to conversate with the person you are with, but the whole time both of you are just blindly scrolling away on social media? This has become such a problem in our generation and it’s all thanks to the great technological advances we have made in the last couple of years. With how far technology has come in the short years it started ramping up, where do you see yourself 10 years from now? A smart phone connected to your brain like a chip? This is what M.T Anderson thought when he wrote his novel FEED.
Boellstorff considers it to be deceiving because it is in being virtual that we are human. The author defines these virtual worlds as ‘techne’ which is a human practice that engages with the world and creates a new world and while also a new person. Second life residents have increased over the years.
Link to Audience/Motivation to Listen: There are only a few ways to interact with our computer devices be it touch, keyboard or mouse. But soon enough we are going to require none of these and interact with anything or everything in our own virtual space. IV. Thesis Statement: Mixed reality is the future of computers. V. Preview of Main Points:
The Use of Social Networking Nowadays, we are living under decent technology and it has changed a lot of things: Entertainment, communication, and relationship; economy, education, and habit; medical, political and cultural etc. Social media has allowed us to interact with many more people other than we are used to before. We are living in a world where people would rather use text message with their mobile phone than face-to-face to each other, share greeting with more than hundreds of friends on the social media such as upload how they feel on Facebook, show photo Instagram, and what they are doing with Snapchat.
According to Lindsey Craig in her article “Technology -- we all love it and we all use it, but how is it affecting us?” she stated that “Technology is making us more alone, because instead of interacting with our friends in person, we are dependent on using our phones or tablets. We start to compare
People also stay connected and interact with one another, with their peers, people of similar interests, and even their family members. This helps strengthen their relationship even if they are busy with their daily routines. In addition, social media sites have become a platform for youth with similar interest or common discipline to get together, building connections and opportunities for their respective careers. Youth claims that social media not only makes their lives easier and efficient, it has become their lifestyle. While social media has seems to bring people together and help one another stay connected, it has created social isolation in regards to BBC News report.
Virtual Reality is the buzz around these days. A very common question these days is "What is Virtual Reality?" Virtual Reality also known as VR is a three-dimensional computer generated environment experience in which the user can interact with the surroundings. This interaction is known as "telepresence" and it is this interaction that makes it unique. In other words, it is an environment created with special electronic equipment, which a user feels he is a part of without actually being there.