In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, argues that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to look at how helpful violent media could be for their child. Violence can encourage children to learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up can learn the positives and negatives of violence, which can help them later on in their future choices. As well as with “creative violence”, this term is correlated to the idea of helping children learn how to deal with rage and even be able to control it whenever life becomes challenging. Even though parents may not see the appeal of letting their children be exposed to violent content, they should consider the positives it can provide for their children. Overall, Jones used logos, ethos, and pathos effectively to persuade the audience that parents need to start protecting their children from being selfish or over powered people, but instead help them with exploring violence in a healthy manner to help them achieve a better persona.
For a long time now girls have been behind boys in schooling, which can be attributed to the misconceptions in the past regarding females limited capacity for learning. Yet, after all the centuries of girls being left in the dark concerning schooling they have not only caught up to the boys, they have surpassed them. The article, “The boys at the Back” by Christina Hoff Sommers, talks about how girls now receive better grades than boys and the implications that come with it. Christina Hoff Summers is a Scholar who studies the relationship between gender, sexuality, and politics. As an expert in gender, sexuality, and politics she is very knowledgeable about this topic and can provide accurate information. Through this article the author
Have you ever been in that moment when you keyed in? You are playing a violent role play game like Fortnite and you are in the top ten concentrating so hard to win the game. Your heart is racing you have to tone everything down so you can concentrate and be aware of every surrounding near you. This has happened to you if you have played games like PubG or Fortnite and many more violent role play games. Have you wondered. What do these kinds of games do to kids minds, do they harm them or are they good for them? If you are one of those parents who take away video games from your kids then you need to stop. These violent role playing games have many great effects on young people. But they can also have bad effects if you don’t play them properly. These violent role playing games are great for young people because they teach kids great strategy, they teach you how to problem solve, and they also teach you great life lessons sometimes. This is why violent role playing games are great for young people.
Everybody in this world needs a way to express themselves in their own unique way even young children. Gerard Jones argues this point well in his essay titled Violent Media is Good for Kids. Jones is a well know comic book writer with some of his works turned into cartoons and video games. Jones experienced this need for self-expression first hand when he was a child; socially awkward towards his peers Jones needed a way to help him gain confidence in social interactions.
All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373). “A power ranger to muscle through a social competition
Kids these days are now to seem to be taking video games into the matter of their own hands. They are wanting to be like some of the violent characters in those video games. Like shoot a gun or rob someone or something. They just want to have the story of how you grow up as a wanted criminal, which is not tolerated by our country today. These video games are teaching our kids bad habits and that’s not good.
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
As part of the “Every Child Matters― and childcare act of 2006, the government decided that all children age 3-4 were entitled to 15 hourâ€TMs free part time early yearâ€TMs education per week. Childr aged 3-4 are entitled to this for 38 weeks of the year. Although this a government funded scheme,
Jones shares a personal anecdote in paragraph six when he mentions his son being afraid to climb trees with the other boys in his first-grade class. In response, Jones read old Tarzan comics to his son for two weeks and created desire deep within him to do as Tarzan did, and his son did climb the trees. This story bolsters the thesis by providing an example of when violent media has proven to be of assistance in the development of a child. This places a seed of an idea for what a parent can do when their own child shows signs of being scared to do things that are entertaining and normal to the typical
In “Children Need to Play, Not Compete.” Jessica Statsky brings the attention of the readers to a serious issue of competitive sports for children and its disadvantages. According to Jessica Statsky, these kind of competitive sports have a bad impact on the mental and physical health of children. Moreover, the amount of physical pressure the kids are out through is alarmingly dangerous. This physical strain can lead up to injuries that can take a lifetime to heal. The nature of these sports is best suited for adults as they are designed keeping in mind their capabilities and age so introducing them in the lives of the children is unsafe and unhealthy. Jessica emphasizes on the fact that these sports can play a negative role in a child’s life
Jones refutes this opposing argument by using the opinion of Melanie Moore, a psychologist who emphasizes the importance of violent media regarding expressing hidden emotional feelings. As Melanie Moore writes, “Children need violent entertainment in order to explore the inescapable feelings that they’ve been taught to deny….” (59). In his refutation, the use of an expert opinion made his evidence more credible and convincing. In related to Jones research on the implication of violent media on young people’s lives, he created “Power play program” with the help of a psychologist, Melanie Moore. In paragraph 10, Jones stated that the “Power play program” helped children to learn self-developing lessons from violent media (59). In this paragraph of his article, Jones saw a progressive change in children with their ability to reveal their feelings. Jones illustrates the optimistic consequences of the power play program by describing the way that violent media helped the two girls, that he worked within the program. Overall, the “Power play program” assisted many young people to overcome their fear and to “master their rage”
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case .
The importance of language skills and the ability to communicate and interact with the surrounding environment is critical in the early stages of development in a child. Communication and social skills, along with learning and expressing themselves in order to interact, is highly important during the developmental period in a child’s life. These critical issues have induced the interest and concerns by both parents and researchers to explore and study the effects of bilingualism. In this paper, we will take a look at the most common myths and misunderstandings about bilingualism. Today, there are many parents who still believe that learning multiple languages can cause language delay and low intelligence due to the misunderstanding
Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers. Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.