Video Game Rating: The Cause Of Violent Video Games

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Throughout history, video games have been evolving in a exceptional manner, people get amazed on how these games keep improving thanks to newer technology. However, this days video games tend to be called "evil" because supposedly they make children violent. Video games have the possibility of turning children violent, but the video games are not to be blamed. In fact, the parents would be the ones to be blamed. Now you must be asking why? This is because some parents become ignorant of several warnings the video game distributors make. Also, they buy games made for mature people in the stage of life where their kids are influenced by almost anything that surrounds them. There is something called Video Game Rating, which marks…show more content…
Almost all RPG games prove your critical thinking skills by making you solve dungeons filled with puzzles, and also you need to develop a strategy to defeat an enemy that looks invincible, you can 't rely always on brute force. According to journalist and RPG gamer: "Role-playing games and their campaigns are problem after problem, all just barely solvable. As each event of your game unfolds, you’re forced to think on your feet and react. You develop some improvisation skill and feel a rush whenever your group finds a clever way to tackle a tough problem." A clear game that would serve as an example would be Dungeons and Dragons, that not only develops your critical thinking, but also develops your creativity. This is because a player of this RPG games, you create your own enemies, dungeons, rewards and game-play system. Also, researches made by Dr. Mark Griffiths of Nottingham Trent University, revealed that massively multiplayer online role-playing games (MMORPGs), which is another type of this category, " were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships". It was also…show more content…
An experiment led by Craig Anderson, director of the center for the study of violence at Iowa State University, found that violent video games may set up kids to react with more violence and hostility. Anderson executed the experiment with 3,034 children in the third, fourth, seventh, and eighth grades in Singapore. They asked them over the period of two years what were their video game habits and handed questionnaires designed to measure their violent tendencies. It was concluded that children who played several hours of violent video games per week, had increased violent tendencies. This was further proved by asking them if it was okay to hit a classmate when this one told him, to which the evaluated children answered with an affirmative answer. However, researcher Christopher Ferguson, chair of the psychology department at Stetson University, claims that there isnt enough strong evidence that violent video games increases violent tendencies in children. This is because various studies, including Craig Anderson 's study, ignore other several violence increasing factors, such as violence in the home, abuse, and mental illness. Video games can be considered as a double-edged sword, and players can be considered as the wielders. If the sword is wielded by a well trained wielder and used with responsibility, it

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