To prevent the physiological negative effects: a. Raise awareness about how violent video games can affect their child’s phisiology. Saad 8 b. Tell parents to select appropriate games both in level of content and development. c. Inform parents to play video games with their kids to experience the game’s content.
With this in mind, some researchers are alleging that aggressive behavior is resulting from violent video games while others disagree completely. Studies show children that already have aggressive tendencies prior to playing video games will be aggressive by nature. Furthermore, researchers discovered that the length of game play and the competitiveness of the game can have more effect on the violent behavior than the type of game being played. It is too complicated to determine how violent video games
Like many Miller 2 activities, desensitization can occur from repeated exposure. With the knowledge that playing violent games increases aggressive behavior, it can be imagined that “Desensitization to violence might mean that individuals are...to violence might mean that individuals are” (Munger). In the article “Violent video games and desensitization” Munger gives the data of a study that was done showing that playing a violent video game before watching something violent opposed to playing a non violent game and watching something violent, those who
One noticed effect is that violent video games can cause children to become less kind to one another. In one study, scientists observed that teenagers who play excessive amounts of video games are prone to confrontations with their teachers, more likely to fight with their peers, decline academically, have poor social skills, read and exercise less, and are more likely to become overweight. (Norcia) Violent video games can also create a number of undesirable behaviors. During many different studies, it has been well proven that violent video games cause an increase in aggression. Some scientists even believe that violent video games cause real world aggression, using the perpetrators of school shootings as their evidence.
On the other hand society will still think video games can cause violence they will try an throw at you many scenarios in which a teenager killed people or got addicted. In my experience I have played video games since I was 6 years old from racing games to violent video games in which I never thought of doing horrible actions. Their parents have to see if their child is responsible enough to act mature enough for a game. Its mostly the older generation that blames video games since they just see blood and gore on the
One way is on an emotional level. As you read comments on the hash tag parents can reflect on their own childhood. Also, depending on your stance on topic you could feel emotions about your own child playing with them. The hash tag can make you test your own ethical view too. It does this by making you ask yourself how you feel about guns in general and if you are really okay with having you children play with them as long as they understand that real weapons are dangerous.
This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer. They place the blame on video games to benefit themselves. Video
The most obvious reason is violent video games desensitize people to violence. People who are desensitized to violence are much more likely to act in violent manner. These violent manners can be seen when they lose their temper, get in argument, etc... The next reason would be violent video games do not respect life and deadly weapons. Guns are very safe in the hand of the right people who taught to respect life.
Most parents are concerned when their children are playing violent games due to the said psychological effects. Youth aggression includes aggressive behaviors such as verbal abuse, bullying, hitting, slapping, or fist fighting. In this study, the researchers want to demonstrate the connection between violent video game use and aggressive behavior in our youth. Millennials disobey their parents and authorities just to play video games. Some may even cut classes just to go to computer shops to meet and play with their friends.
Television can also be a beefy influence in developing value systems and shaping behavior (Bee, 1998). Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross).