Playing Video Games Case Study

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Introduction: • Video games have been around since the early 1970s. The first commercial arcade video game, Computer Space by Nutting Associates, was introduced in 1971. Pong, the first truly successful commercial arcade video game. • Today the children play games as one of the most important activities in their daily life • Video games are fun and engaging, children often feel like playing games is a great thing to do during their spare time. • Technological advancement has made it even more exciting for the players to play it and challenge themselves with tricks and comes with every game. • However, spending too much time gaming is very unhealthy and we believe that playing video games could causes negative impact to children’s behaviour.…show more content…
Bandura, 1986) would hypothesize that playing aggressive video games would lead to the simulation of aggressive behaviour that is children will imitate what they see on screen. • Based on these studies, which were carried out on young children, do seem to suggest that playing video games has the effect of increasing a child’s aggressive behaviour at least in the short term. Supporting Evidence 2: • Playing too much video games could causes lack of social skills. • Children who spend so much time playing games will have less time to interact and socialize with other children. • An addicted children will not develop effective social skills, which will hinder his ability to develop and maintain healthy relationships with their playmates. • The addicted children will found it is awkward to socialize will likely retreat back to their game world where relationships are easier and already waiting for them. • High frequency players found to be significantly more likely to report that their computer game playing conflicted with their social life (Mark, 2010). • Games that consuming a vast amount of the children’s time are contributing to a generation gap between parents and children, and are thus undoubtedly affecting the development of the children (Brandon,2008). Supporting Evidence 3:…show more content…
(Prot, 2014) • Have found significant problem such as poorer school performance, insomnia, suicidal thoughts, financial problems and psychological problems. (Prot, 2014) Counter-Argument: • Video game playing has been found to help improve perceptual skills and visual attention and spatial skills • Gamers have been found to be outperform non-gamers on a number of visual reaction times and improved target localization and mental rotation (Prot, 2014) • Studies show that only 10 hours of playing video games can improve spatial attention and mental rotation. (Prot, 2014) • It should be noted that most studies that have found video game effects on visual-spatial skills have used fast-paced video games, which are typically violent (Prot, 2014) • Refutation: o The video games can affect children’s health like eye-strain and fuzzy vision, obesity, muscle and joint problems and headache. (Aksoy, 2008) o Children can have obesity because do not have time to exercise(Aksoy, 2008) o Children also can have muscle and joint problems such as back and neck pain and headaches because sit at the same postures in long time. (Aksoy, 2008)

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