While interviewing Mr. Thaher he answered some of the questions that occur in our minds about the effect of video games. While explaining and answering the given questions I came to the conclusion that Thaher deeply believes video games should be prohibited to children under eighteen. Thaher monitored the actions of video games players; they tend to have short temper, aggressive behavior and lack of proper socializing skills. Adding to that he noticed that players get addicted to the adrenalin rush they feel while playing action games. The negative behavior added to their addiction caused many players to lose their academic, social, and their future life due to video gaming.
Consequently, many underage video game players who have not enough self-discipline will have an addiction to playing video games. Once underage children have a video game addiction, playing video games will replace their self-study time and result in poor school performance (S.R. Burgess, M.C.R. Burgess, & Stermer, 2012). Even more, video game addiction badly affects underage children’s lifestyle, the worst, put their life at risk.
Video games not only have physiological and Health impact but it has affected their minds as well. It Stop them thinking in creative way which makes them unable to solve any problem they face and makes them unable to enhance themselves and educate themselves on life. As well as increased children desire to sleep and eating then child become lazy, shy and boring. Those are perhaps the worst negative impacts that video games can have on children. As well as playing video games have several positive effects on children too.
The birth of video and arcade games in the late 1940’s created the first virtual source of entertainment other than television. Born is the phenomenon that fascinates most American teenagers. With games such as King Kong, Pong, and Pac Man, society encountered a trend that would progress and install itself in the daily lives of people for the next 60 years. The continued advancement of technology led to a Pac Man arcade game, then a digital gameboy, to the Xbox and PlayStation that appear in most American homes today. The media’s fascination with electronic games and devices creates a demand for an increase in game production.
Violent video games are becoming more popular but so are some problems along with it. Video games are known to be fun and all but are they affecting the people who play them. Recent evaluations of the problem have taken place and have found that violent video games can have an effect the user by making them aggressive, causing real life events, or just purely affecting their brain. Aggressive behavior is usually not an effect of playing video games but now it is becoming a reality. People are looking hard into this matter and an a example would be a group studying how much V.V.E someone gets.
Dodging bullets and using virtual maps for survival affects the way gamers handle pressure. For example, the unbearable stress “ leads people to rely on a more instinctive way of learning, potentially harming their ability to find their way around landmarks and past experiences” (Times). This is because of tough situations causing some to panic or become too serious about a game. Also, The time spent gaming is shown to cause other problems. For instance, kids that played violent games for “ Only 35 minutes exhibited less self control, cheating,
Video games have some positive as well as negative effects to the entire family. In today’s world (Get rid of it) video and computer games have become a basic part of kid’s life. Sometimes parents can’t understand their kids what they do or why they do. Video games gives some positive result to the children and families like games can help children & families to develop skills in areas such as reading also increase their concentration, problem solving skills and collaboration?. Video games can
The answer is yes. Video games are causing a number of different health problems that include aches and pains, obesity, and even seizures. Games are altering the behavior of teens, causing them to be more aggressive and perform poorly in school. Above all they are taking away from what could be a very successful and happy life and making it into a life of missing out on beautiful experiences. However, some people may look at video games as a positive way to deal with mental illness, chronic illnesses, and they can help with overall happiness.
Gamers spend so much of their time playing that their personal relationship gets neglected and sometimes disappear altogether. They won't, or can't, engage in the real world conversations or be the source of encouragement or support to family and friends. Because their friends talk about other things, they start to feel left out, which causes them to feel offended or irritated. It did not occur to them that they chose to be left out by devoting all of their time to gaming. Griffiths (2010) who claimed that students who were dependent were more likely to favor video games over friend.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity. The subject of video games has a lot of critics and can be a very passionate subject for parents of children who spend a lot of their time on video games.