“According to Patrick Kierkegaard, a PhD candidate at the School of Computer Science and Electronic Engineering at the University of Essex in England, early studies on violent games were biased. In other words, scientists had negative opinions about violent video games and that they designed their experiments to support their ideas” (Hile 14). Kierkegaard studies into the early research on the subject of violent video games, also announced strong data which supports his previous statement showing bias in research. “According to Kierkegaard, "violent crime, particularly among the young, has decreased dramatically since the early 1990s." There were 1.36 million violent crimes in the United States in 2005 versus 1.42 million in 2004, "while video games have steadily increased in popularity and use” (HIle 14).
For example,“No study has ever shown that violent video games result directly in actual violence, let alone mass shootings. That doesn’t mean it isn’t possible, though the numbers suggest it’s very unlikely” (Kain 2). This is one statement that contributes to the the fact that video games are not violent and the violence that occurs in our day to day lives are not all related with video games. Furthermore, another quote that shows that playing video actually decreases violence in our community is, “Indeed, the crime rate in the US has sharply decreased as video games have continually upped in the viscera factor” (Dashevsky 1).This proves that video games actually impact the society positively. One theory could be that many potentials criminals would be inside playing video games instead of outside, commiting the crimes.
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal. This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
The endless limitations and creativity every video game has to offer is what makes it so interesting and appealing to people. According to Granic, Lobel, and Engels (2014), Video games are a pervasive part of almost every children and adolescent’s life, with 97% playing at least one hour a day (p.1). Moreover, video games have created a big impact in the economy that in the United States, video games were said to be sold over 25 billion dollars last 2010 (Motion picture Association of America, 2011 as cited in Granic et al., 2014). People are more likely to imitate the undesirable traits and characteristics they get from fictional characters they portray as in violent video games because of the illusions violent video games have to offer
Over the past decade video games have grown a lot since the first console to the recent one. Although today 's video games have been more violent, and disturbing, causing society to blame them for teens killings. With all these violent video games society has been more aware and has caused more controversy. This has caused parents to stop letting their children play violent video games. However I feel video games don 't create violence instead they do positives for you.
Nearly 44% of parents believe that video games are detrimental to their children (Usher). However, many people do not realize the many positive things that come from gaming. Video games are beneficial to an individual’s well-being whether they are high-functioning or possess mental deficiencies because they can be utilized as
Do Violent Video Games Make Kids Aggressive? High school shootings are happening more frequently than ever. What is causing people to want to inflict pain and destruction? Many people are trying to blame violent video games as the culprit. With this in mind, some researchers are alleging that aggressive behavior is resulting from violent video games while others disagree completely.
They feature guns, war, and even deaths in violent ways that for the most of the time would not happen in real life. These same features that appear in movies, shows, and what we see on social media. If we see these same features then why do we always seem to blame video games for why children exhibit violent behaviors. We can control how children are taught to release their aggressive behaviors by having parents teaching them what is a healthy way to deal with their issues. Children with conduct disorder should be the focus on what they are exposed to.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults. That is true.