Video Games Effect

1588 Words7 Pages
The purpose of this paper is to analyze the effect of the growing video games popularity on the brain. A lot of discussions are going on around these questions and there is a great variety of opinions on positive and negative effects of video games on the behavior, education and life style of population. What are the possible things that video games can do for you? Video games can help decrease stress, anxiety, and improve hand eye coordination. We will also discuss video games and emotion since emotion also affects overall wellbeing. I have done research to see if what people were saying about video games being negative or if it just happened to be correlation instead of causation.

Introduction
Some people believe violence in video games
…show more content…
While we play and train other parts of the brain or other systems, other parts of the brain potentially being neglected and potentially showing signs of weakening. In this four-year study they found after 90 hours of playing first-person shooter games such as Call of Duty, Killzone, Medal of Honor and Borderlands 2. The brain scans of response learners showed what West said is "statistically significant" grey matter loss in the hippocampus (Smith). These types of games will lead to possible problems that come from the loss of grey matter loss. This structure plays a critical role in learning and memory. The games used in the study were all commercial titles, designed for entertainment purposes rather than with the intention of developing particular skills in players. These results show that video games can be beneficial. The hippocampal system depending on the navigation strategy that a person employs and the genre of the game will be positive or negative. The people who have a smaller hippocampus are at risk for PTSD and dementia. Research has shown that teens can learn a variety of things like spatial, visual, and iconic skills from the video games. The fast-paced first-person shooters, can improve a handful of cognitive abilities, such as visual attention, both within and outside the games (Maher). The games are good and bad for you, he positive seems to come out on top compared to the negative in the video game community as a whole. Some games require a great deal of visual-spatial ability and hand-eye coordination to be successful. The player has to coordinate the brain’s reaction and interpretation with his hands and fingertip movements usually the thumbs and index
Open Document