He did a remarkable job convincing the audience through his intelligence, concern, and logical appeals. The essay included strong reasons and statistics to uphold his argument. In most occasions, I tend to agree with Paul’s side of the argument. He says that good video games are teaching kids to think so, with the proper techniques and teaching methods I believe video games could actually be used in classrooms to help kids pay attention more effectively. This could lead to higher success rates and overall
As time in high school progressed, I concluded that the understanding of a multiverse of literacies improved my conversations with other people. For example, as someone who spent countless, time-wasting hours on video games in high school, I understood the video game language. With the knowledge of this language came the ability to talk to other online players, and have a sense of relatability with
It is possible to relate this high interest in games with different causes like the stimulation of the feeling of enjoyment. Thus, children find the video games funny due to virtual and sound effects. Also, the pressure for following some trends among friends is a major reason behind children playing video games. Therefore, as this activity has become an everyday life issue, its negative and positive aspects must be taken into consideration. Although playing video games has some positive effects on young people, it can seriously affect children in many ways negatively.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge. Video games show your child 's information from the past like modern warfare games show how it was like on the battlefield, Games can conclude their child memory of what would happy if they do wrong or they do right.
During recess, students are able to talk and communicate in ways they aren’t able to in the classroom. Recess allows kids to be leaders, problem solvers, and be creative when a teacher isn’t instructing them on what to do. According to Jill Vialet, Cindy Wilson, and a 2010 survey done across the country the amount of principals that agree that social skills are improved is an amazing 96 percent. The principals part of the 96 percent believe that if students have a good emotional and social base then their academic aspect is able to grow, and be more effective (3/30/2013). Even though most children have a surprisingly easy time making friends with other classmates, a large part of this is because of the repeated unplanned interactions at places like lunch or recess.
Eliana Dockterman builds her argument with evidence about ” Technology is good for kids “. She uses evidence about 12% of kids do better in SRI scores by playing video games than the people who don 't. Another evidence about technology is good for kids,” actively browsing pages on a computer or tablet is way more brain-stimulating than vegging out in front of the TV.” Kids can browse anything they want, those searches allows the kids brain learn more by surfing the web. Finally, Eliana Dockterman uses evidence to support her argument about technology is good for kids. For example,” On average, according to research cited by MIT, students can remember only 10%of what they read, 20% of what they hear and 50% of what they see demonstrated.” MIT
In this way, while one is learning something, he is also making best use of his time. My favorite hobby is playing with video games. Ever since I was a little boy I have always loved playing video games.Even up until today I still play video games by myself and my brother. Playing video games helps me to release my stress, also it relaxes me from a hard and long day of school and work. Playing video games helps me to unwind and have a good time.
Many argue whether middle school students should have recess, or not have recess. “unstructured play and social interaction are a crucial part of children’s cognitive, academic, physical and mental wellness" (Gonchar). Recess, helps getting teens creativity flowing, helps their brains, and just a break to just relax before having to go back and listen to teachers for almost 3 more hours. Also, recess is a great way for teens to get outside, sense most of the time kids are inside playing video games. One might be wondering what exactly recess is.
Motivation I enjoy playing video games in my spare time, but sometimes I feel that they take over my school work and so conducting an experiment to find out officially what type of games would affect me differently when studying or working after playing these games. Allowing me to be able to play the games and continue with school work after playing the games. Literature Review Sarah Klein (July 5, 2010): Within the article Too many video games may sap attention span by Sarah Klein the question asked is if a child can play the same game for hours, then why are they then incapable of paying attention during class time. One of the conclusions in the article was that the fast pace exciting game makes school work seem very dull and boring. This is a strong view point as it asks whether playing video games is like a drug that excites the player, resulting in the player playing the game for longer, reducing their interaction within school classes.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.