Positive Effects Of Video Games

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As video games have become increasingly present in the lives of young adults, there has been different results of its influence on anxiety. Video games could be used in both a positive or negative way. In fact, Yee suggests that video games could be used for pedagogical purposes (Nick Yee, 2006). Isabela Granic, Adam Lobel, and Rutger, authors continuing medication at Engels Radboud University Nijmegen published the article “The Benefits of Playing Video Games.” They provided examples of how different games have different effects on the player. Certain games like Portal 2, requires players to solve intricate maze like problems. By playing this challenging game, players are essentially polishing their brain as they continue aging. When solving these puzzles, both the left and right side of the brain are being exercised. Research like the Macarthur study have been conducted to test the positive effects of jigsaw puzzles on the brain. Results show that people are less likely to contracting memory disorders such as Alzheimer 's. World of Warcraft, a multiplayer online role-playing game, can also be considered a game that may influence anxiety in a positively. Players of World of Warcraft are more likely to adjust to unique social, and emotional goals (Granic et.al 2013). One woman explains how her son was very strategic when leading a group in a different environment (Yee, 2006). Many video games can be used to improve social performances within relationships. Many people may

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