In 2007, it was estimated that 81% of American youth played video games at least once every month with about 8.5% of them video game addicts. With video games now more prominent, it now estimated that up to 90% of American youth aged between 12-18 play at least 14 hours of video games every week. With such mind boggling numbers coupled with the many studies suggesting a link between video games and psychological/neurological disorders, the question Are video games a bad influence? is very relevant. Nonetheless, one thing to keep in mind is that researchers never seem to agree on whether video games are bad or good for children. Since there are so many studies demonizing video games, this article analyzes the pros of video games.
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For instance in playing street war simulation games, a player has to not only be aware of their position relative to that of the enemy but also of that of their enemies including their direction, strengths, speed, aim accuracy among others. They will then have to process all the information and coordinate their eyes and hands to execute actions in the game. These skills may come in handy in situations that require delicate hand eye coordination such as surgery.
One of the biggest reasons why the question Are video games a bad influence? Is the argument that games make the youth antisocial? However, research has shown that games can be a learning and stimulating experience just like any other social endeavors. Since a significant percentage of players play video games with friends or family, the games present a right mix of entertainment, fun, and bonding that other activities such as watching TV would. Besides, since most multi-player games require comradeship, logistics, and cooperative play, the argument that video games promote anti-social behavior does not hold
World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
Are video-games a sport? In recent years a pressing topic that has surfaced, especially among parents to children involved in such activities. I am of the belief that they are as real of a sport as football and hockey and that professional gamers should for all intents and purposes be considered athletes. And I write this in hopes of convincing even the most stubborn of reader that video games are, in fact, a sport.
THEORIES OF INTELLIGENCE INTRODUCTION Throughout history, numerous researchers have suggested different definitions regarding intelligence and that it is a single, general ability, while other researchers believed that the definition of intelligence includes a range of skills. Spearman (general intelligence), Gardner (multiple intelligence) and Goleman (emotional intelligence) have all looked into further research regarding intelligence, where 3 different theories were formed regarding what intelligence is and how it should be defined. Since then, Binet, Simon and Terman have all contributed to intelligence testing. Although, there is still controversy over intelligence testing.
In addition, the structure of today 's video games requires certain types of learning that are very helpful to students, specifically computer skills. This proves, that kids are gaining new knowledge from these games. They also improve hand-eye coordination, and raises players’ self-esteem. The article (Wiley 2016) Science Daily states, “Gaming use was associated with better function in brain circuits critical for learning based on the acquisition of new skills through practice.”
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Firstly, video games improves our interaction skills which is the ability to catch, kick, and throw. ISABEL GRANIC is a Professor and chairman in the developmental psychopathology department, in the behavioural science institute at RadBoud University. She did a research where she studied the difference between the attitude of a group of people who didn’t play video games and another group of people who played interaction video games. She saw that the people who have played video games seems to have much faster
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
Some video games teach the children the wrong values. Violent behavior, revenge and aggression are rewarded. These games confuse the children between the reality and fantasy. Some of the major negative effects of playing video games are discussed below: 1. Video Game Addiction: Video Game Addiction is now considering as mental disorder.
Cognition, according to the Oxford dictionary is the “the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses” (Cognition). Just like the definition explains, three researchers by the names of Adam Eichenbaum, Daphne Bavelier, and C. Shawn Green summarized: Recent research demonstrating long-lasting positive effects of video games on basic mental processes--such as perception, attention, memory, and decision-making. Most of the research involves effects of action video games—that is, games that require players to move rapidly, keep track of many items at once, hold a good deal of information in their mind at once, and make split-second decisions. Many of the abilities tapped by such games are precisely those that psychologists consider to be the basic building blocks of intelligence (Gray). It has been proven by many studies that video games have a positive impact on people.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.