The game was named “So You Want to Be an Educator” was implemented by graduate students in nursing education. The study evaluated the student pre and posted evaluation to obtain information related to knowledge retention and satisfaction with the use of gaming in the class. The study concludes that students prefer the use of games as a teaching strategy to assist in preparation for examination (Hahn & Bartel, 2014). Miller and Metz (2014), investigated and compared the perception of the active learning process between students who were exposed to the active learning process in the classroom and members who relied on the lecture as their primary teaching strategy. The study concludes that 89% of students who engages in the active learning process through gaming in the classroom predicted favorable results in the students’ performances and motivated to learn the content.
Through play children can understand each other and make sense of the world around them. Therefore, when children learn from play, it teaches them social skills such as taking turns, sharing, tolerance and self-discipline from others. Children likes to play as there is no right way or wrong way, they can use their imagination to develop games and interact with each other without being in an adult-led environment. Play is a very emotive word which means different things to different people and has been defined in many ways. The meaning of play has been debated by philosophers and academics for centuries and was recognised as far as Plato who is quoted as saying ‘avoid compulsion and let your child play’!
Children are able to develop and practise motor skills and bodily movements through physical plays. During some cognitive games, such as board games and educational toys, children can improve their mental fitness and brain function. Play also provides opportunities for children to make friends, to negotiate with others, and to develop their communication skills. It helps extend language and improve children’s social ability. I believed that play is essential to children’s education that cannot be minimized and separated from learning.
EDUCATIONAL IMPLICATIONS AND RECOMMENDATIONS An instructional video game provides educational value to the player. Instructional video games are designed to teach school children the subjects included in the curriculum, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play and enjoy. This not only engages and entertains the children but also tends to improve the creative ability hidden in each and every individual child. In future in the years to come, this technique of teaching will dominate the school environment and can motivate children. Children are allowed to express themselves as individuals while learning and engaging in social issues.
Introduction Education plays an important role in producing high quality of students to develop students’ abilities in many aspects based on 21st century. To successfully prepare high quality of students, teacher needs to know ways to achieve it. One of the ways to achieve it is by knowing the important of having suitable teaching aids for the teachers to teach in the classroom. According to (Akram & Malik, 2012) teaching aids that are widely used by teachers, guide, facilitators and tutors to complement their words that ultimately helps learner to improve learning and to stay focused, clear and curious always. The uses of teaching aids are very important and teacher needs to challenge him/herself to try something new on the teaching
It is very necessary on the part of the teacher to perform effectively in order to bring out the desired outcomes of the learners and this requires effective and appropriate use of teaching skills in classroom. Teachers are asked not only to present information, but to help students grow in creativity, curiosity, social adjustment, problem solving, and responsibility; teachers are also asked to help students develop a good attitude toward classmates and their school. The accomplishment of these goals has a greater chance if teachers use effective teaching competencies. In the fast changing world of the early 21st century, secondary education is also changing; the role of teachers will also change. New social challenges and demands towards education and teachers, change schools into institutions with modern aims and social contracts.
Role-play is a fun game and learners enjoy doing this funny game, also they make use of their imagination, it has positive effect on motivation. With the help of role-play activities students are provided with linguistic knowledge like vocab, functions, and structures. By using role play learners' creativity increases, they accept their responsibilities and duties so always they will do the best they
b. Social skills: Gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve .Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations.
Computer Games in Language Instruction A computer game is a formal, rule-based system performed on a computer, with a variable and quantifiable outcome (Tobias, Fletcher, Dai, & Wind, 2011). The computer game engages players by requiring them to influence the outcome using various strategies and to feel the consequences (such as winning the game or certain rewards) (Tobias, et al., 2011). In the classroom, computer games can increase a feeling of involvement and engagement with the game and improve motivation to learn the fundamental material (Tobias, et al., 2011). The history of computer games as an instructive tool is relatively short. The entry of computer games into learning and instruction began in the 1980s, when the design and construction of the games themselves was a popular way to learn about computers (Games & Squire, 2011).