Even though the Mickey Mosing technique is annoying and emphasize actions some time, it can really draw people into that film situation and create a memorable experience. The technique makes music becomes a part of film and feel difficult to
Many people do not look into what sparks our emotions or actions in life. Some people are easily influenced more than others, but can our minds become influenced without us realizing? Consequently, with the new trends, social media, and society, our minds are bound to be swayed one way or another. I had a realization, that one of the most popular ways for people to entertain themselves is watching movies. If we are influenced by what we watch, then how do movies affect our way of thinking or reactions in real life?
It creates an ambiance and tone that is set for the rest of the game, hence why there is such importance on the opening music of a video game. If this does not draw the user into the game then it is not very appealing for them. Audio is a vitally important aspect of video games, without it, it would just be a range of images or objects moving across the screen with no context involved. Sound is a truly amazing thing that projects emotions by simply hearing a carefully composed set of notes. One vital thing with sound design is that the auditory icons used in this is kept on par with the visual design of the game.
Narrative cinema is now being pushed into the background, while the cinematic foreground now consists of the attraction; the animation, the explosion, the 3-D movie. Films such as Transformers are not praised for their narrative, but for their special effects. The plots of these films are often shallow and poorly written, however audiences do not enjoy such films for their plots, the audience enjoys the spectacle, the
Q1: MacCabe and Caldwell both analyze film authorship as a collective process ad a collaborative effort, but this does not mean that their ideas are interchangeable. Compare and contrast one key difference and one point of significant overlap between MacCabe and Caldwell’s theories. Film authorship is a fascinating topic for discussion because it had an enormous influence on the development of the industry. MacCabe and Caldwell propose similar film authorship theories that highlight the importance of collaborative efforts but propose different explanations of the role of a director. The similarity between the theories proposed by MacCabe and Caldwell is that both authors recognize that film authorship is a process that requires collective
The same thing injects in our brains but each of them reacts differently, for this reason we have difference in opinions. Feature films on the other hand is already in the spotlight. As we 'people' love colourful bright videos played in a proper way with great music, sound effects and vfx. But I am not highlighting films with these few points only. Films are a vast chapter with lot of structures and processes included in it.
There are many tools at hand to get one’s voice out to the public, and film is simply one of them, but a powerful one at that. Film grabs the close attention of the audience, but also makes them oblivious to the techniques that are influencing them—mise-en-scène, camera work, sound, editing. It all comes together as both a work of art and message. When that message is one of freedom, movies such as Medium Cool, The Great Dictator, and Dr. Strangelove cause the viewers to reflect on reality. Respectively, these three films have spoken on behalf of freedom from political upheaval, the wrath of unjust rulers, and the dangers of war.
Do films offer anything more than an escape from reality? The issue if films do offer anything more than an escape from reality has been an arguable issue since the prevalence and popularity of films in recent years. Some feel that films are only able to give us an escapade from our mundane everyday lives while others beg to differ. Films do offer us a lot more than an escape from reality, however, this is dependent on the genre of the film as with the extensive array of films in the world today, some films present to us real world problems while others feed on the imagination of viewers. Films have been regarded by many as an avenue to escape the duties and responsibilities in their everyday lives.
First, the movie tells the story through the eyes and the thoughts of Bryce and then through the eyes and the thoughts of Julie.2 While we know that sometimes, the repetition of a story can make audience bored, but surprisingly this movie doesn’t even make us feel that way. Even though it contains a lot of repetition stories, it is fun because even Julie has a very different point of view about what is happening between Bryce and her, and sometimes it is out of what I expected about their own feeling too. I cannot find the weaknesses from this movie but when I look into the details of the movie, there are some missing scenes that makes me astonished. One of the missing scenes is a scene in a morning when Julie is on a tree and she doesn’t want to go down from the tree knowing that the tree will be cut. Later on, a bus school arrives under the tree and stops, then the scene continues to a close-up shot of Julie asking Bryce to climb the tree and then the shot goes to Julie looking down at the Bryce and I realized that the bus has moved about a meter backwards.
This is because the experience is based on all that happens and surrounds the event. On the other hand, it is hard for you to remember the first concert you saw on TV, in what channel or who was in the room with you, the experience maybe was not as enjoyable digitally. Creating memories consist of vivid information that involves all or most your senses and that the experience is so good or exciting you want to return for more. It is been said that “there are three main types of learning and making memories, which are visual, auditory and kinaesthetic. Visual and auditory learning can be achieved through digital experiences, however a lack of human contact can decrease motivation and energy levels” which makes a digital experience less enjoyable and a live event a one you