Scratch Case Study

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Introduction

Developed by the Lifelong Kindergarten Group at the MIT Media LabAbstract led by Mitchel Resnick, Scratch, first appeared in 2002 as a beta phase and was officially launched in 2005. Since its launch scratch has more than 14 million registered users, created and shared 17 million projects and created an impact around the globe. Scratch users are not limited by demographics, the early starter range from the age of 8 years and up, hence its impact on learning has not gone unnoticed by parents and educators. Scratch has been introduced in many school curriculum and is used for teaching more than just coding. The lesson plans for Scratch range form Match, English, History and more. With portals for Educators and Parents Scratch is building a holistic learning environment for a child.

The shifting priority in education

Walking into a school today, you will sense the familiarity of your childhood classroom, in reality, this same
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What are the “microworlds" created on scratch by children, and does the level of instruction offered by Scratch arrest the ownership of its production.Further, I will outline scratch’s emphasis of getting students to control their learning, design and create real objects with minimum instruction is a deeply engaging form.

Introduction

Scratch is developed as a project by the Lifelong Kindergarten Group at the MIT Media LabAbstract led by Mitchel Resnick. It first appeared in 2002 as a beta phase and was officially launched in 2005. Since its launch scratch has more than 14 million registered users, created and shared 17 million projects and created an impact around the globe. Users of scratch are not limited by demographics, the early starter range from the age of 8 years and up, its impact on learning has not gone unnoticed by parents and educators either.

The shifting priority in
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