In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
Summary Nowadays Virtual Reality (VR) technology are getting more popular, more and more products and services using VR technology, for example video game, movie, travel, etc. Player play VR game can dedicated to the game. Also, VR is very convenience, user can visit any place by VR device at home. Introduction of VR technology Virtual Reality is use of computer simulation to produce a three-dimensional virtual world and provide the visual and other sensory simulation to user so that the user will feel like in real world. User can real time and not any limit to observe everything in VR world.
So what is virtual reality? Answer is simple – it is virtual environment that is created by gadgets, software and even artificially created sensing experience that is presented to the user in such a way that he believes and accept it as a real environment. Virtual Reality varies from augmented reality. In virtual reality, the real world is completely blocked out and a virtual world is created, whereas in Augmented reality adds to the already existing real world. Virtual reality is created by artificial sensory experiences like sight, sound, touch and smell.
In 2003, as the futurist Ray Kurzweil predicted, somewhat hyperbolically, “By the 2030s, virtual reality will be totally realistic and compelling and we will spend most of our time in virtual environments ... We will all become virtual humans.” In theory, such escapism is nothing new—as critics of increased TV, Internet, and smartphone usage will tell you—but as Virtual Reality technology continues to blossom, the worlds that they generate will become increasingly realistic, as Kurzweil explained, creating a greater potential for overuse. This technological paradigm shift brings a level of immersion unlike any that has come before it, and the handwringing has already begun. Early doomsday predictions aside, we have a million-dollar question i.e. can virtual escapism can ever be used for good? When researchers first began examining the connection between media consumption and life satisfaction, the oldest documented research on escapism reportedly dates back to the 40s and 50s.
Reality and Virtuality are not as plain and simple concepts as we often think. “Virtual-Reality” itself is such a term which is very controversial and difficult to understand. Now one can think that we are living amidst of the reality; the things we are observing, feeling in our day to day life is all real. But from the philosophical point of view, we can’t accept our universe is real or virtual without any proper justification. So a simple question arises “what is Virtual-Reality”?
1. INTRODUCTION Virtual reality is the use of computer technology to create effect of an interactive 3D world in which the objects have a sense of spatial presence. The primary difference between conventional 3D computer graphics and Virtual Reality is that in Virtual Reality we are working with things instead of pictures of things. Interaction is an essential characteristic of virtual environments. Much has been published about interaction techniques in VR but the searching for truly intuitive and natural interaction techniques is still going on.
Some may not disagree with this. Using virtual reality in everyday life can cause social anxiety on some people. There are many people who face social anxiety and social issues but it can really impact more of the population. Many people are very self conscious. As explained in the first paragraph, using technology like the OASIS can lead to obesity from a poor diet and lack of exercise.
A virtual life is a computer-based environment, sometimes it includes moving around, or simply just sitting down at a computer or cellphone. For some people, it is a way to escape the real world, or to do something that they never have the chance to do. “Adults with intellectual disabilities (ID) and physical disabilities often experience limited opportunities to participate in leisure activities, virtual reality (VR) technologies may serve to broaden their repertoire to accessible leisure activities” (Yalon-Chamovitz, 2008, pg. 273-287). VR helps picture what life is like with no problems, or problems that can be fixed.
Virtual reality (VR) is a manufactured, PC created reenactment or entertainment of a genuine domain or circumstance. It inundates the client by making them feel like they are encountering the recreated reality firsthand, basically by invigorating their vision and hearing. virtual reality versus enlarged reality VR is regularly accomplished by wearing a headset like Facebook's Oculus furnished with the innovation,
However, with a different one, we will have different perception in a different position. Virtual Reality is defined as “the use of computer technology to create a simulated environment”. That environment is artificial, totally different from the one in front of you. With virtual reality, you can move around and look in every direction -- up, down,