Persuasive Speech Michael Jordan once said, according to (brainyquote), “Talent wins games, but teamwork and intelligence wins championships.” This is true for different activities for instance video games. If you want to win championships you need teamwork and intelligence, thanks to video games it helps teamwork and social life, it helps with certain parts of your brain, and improve decision making. For those three reasons, video games are good for you.
The buyer understands from the rating of the game, how violent or inappropriate the game that is being bought is, yet ratings don’t always highlight why the game is being rated such rating... It is also very easy for a child to get these games as some times, children ask their older siblings or housekeepers to purchase the game for them rather than actually buying it themselves. Parents should take responsibility and accompany their kids and make sure if it’s appropriate for their teen to play it, as well as be more cautious to the games their children have at home. It will help the purchaser realize that some games are not suitable for his or her age. Most video game stores do not check if the customer is appropriate for the game that their willing to purchase.
While it is true that video games can also be beneficial. The most important issue to keep in mind is that video games start with young children and no action is being taken in our country to prevent the sale of the violent video games. For instance, “Man Hunt is a M rated game (17 years old and above) but some retailers sell it to underage kids” (“Katie Couric’s Notebook: Violent Video Games” 2007). This is relating to the claim above since retailers don’t have any age restrictions for
Around the U.S. many kids and adults play simulated games, whether those being video games or real life games like on the playground and such otherly places. A lot of these games more than likely include some violence, some more than others. Many people may think that these games promote violence, others take the opposite side, they think these games are beneficial. But would you want to put away your games forever? Would this be a violation of rights if it were so?
Video games do not cause behavior problems and may act as an outlet for aggression. We 've heard this statement a thousand times that playing games make us lonely people and anti-social. Well the fact of playing in itself, even alone, does not mean that we isolate ourselves from reality and that we put aside our social relations. There are people who play certain video games many hours as a way to escape their problems.
I'm not saying let them do nothing but play videogames all day, but research and find ways to maybe one day make a living in some sort of technology field with the way technology is taking the world by storm. Not every kid will excel in sports or physical activities but the brain in a very powerful thing and technology is an amazing way to fuel your brain if used correctly. Also, it doesnt take much to be good with technology, in my opinion its easier, especially as a child because their brains are like sponges and can absorb so much. People say now-a-days children are growing up so fast like its a bad thing. In some cases it may be but it can also be great due to the fact that there are children that excel far beyond adults in certain fields due to technology and being able to access so much imformation about almost anything with a few clicks of a button.
The counterclaim could be that games give a way to express feelings. For instance, “ Self Determination Theory (SDT) whereby gamers can address their fundamental psychological needs through playing games,”(Wells). Instead of violence kids use these games are a way to let out aggression and other problems that they can not anywhere else. However gamers have took violence outside of home walls and into the world where it makes a difference, and not necessarily a good one. For example, after study on a violent killer “Inquiries into Padgett's background uncovered the fact that he liked first-person shooter games, which naturally led some pundits to focus on violent video games as a cause of school shootings,”(Glynn).
The two most common strategies are the sale of advertisements and the sale of virtual items. In this thesis, the latter approach will be of interest since Hearthstone revenues are mainly generated through the sale of in game virtual items. Virtual items can be offered either to relieve the frustration of the limits impinged on players (e.g. waiting time) or to enhance the gaming experience. Depending on the game, virtual items can be bought using in-game currency (e.g. gold), which is usually earned by playing the game, or real currency (e.g. dollars), or both. Common types of items sold in games are:
Some of these choices are for the best or the worst it will always depend on how someone wants to play the game. The way these video games also reduce stress is that they allow the player to take all of their anger and hate and put it into the video game making it so the player is no longer how they were at the beginning of the game. For example if a kid that was about ready to punch someone in the face starts to play a violent video game like Fallout or GTA the kid might be able to reduce the amount of anger that he had kept within. However the main controversy with violent video games is that games like these are also causing the players to become much more aggressive in there daily lives. These people think that the violent video game industry is what is causing many kids to do outrageous things like school shooting or starting random fights over a simple thing like a name, whilst these video game might have a slight effect on who this kids think it is so miniscule that the players wouldn't even