Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Some of the major negative effects of playing video games are discussed below: 1. Video Game Addiction: Video Game Addiction is now considering as mental disorder. Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
However, there is a conflict that endures since when the first polemic video game was created. Some people believe that brutal video games do not influence children and teenagers’ thoughts and actions in their everyday life. Nevertheless, others argue that these types of games are bad for children’s brains and can turn them into more violent people besides other terrible consequences. Believing or not, these types of games are the most sold in all globe. Everything overdone, over spoken, and over thought is bad for us in some way, because we always have to give up something in order to complete the objective we want.
Its been fought over for many years that violent video games should not be given to minors, but teens and minors reply in a different way that of to adults and physiologists. But what does the Supreme Court have to say? One child psychologist claims to believe “violent video—games—which have become increasingly interactive and realistic—could lead minors to commit real-life acts of aggression, and that such games are psychologically damaging to them”(Yee 17). In order to understand the Brown v. Entertainment Merchants Association, one must know that a psychologist believed that violent video games for children lead to aggression later on in life, Each side presented its own view on the case, The impact on this case has changed Americas view on video game distribution to minors.
Many such issues have caused severe back problems in children and thus, several researches concluded that playing too much video games and spending half or more of the day in front of video games and screens causes psychological problems along with physical problems in children. The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
The Washington Post says, ((QUOTE 6)). Traumatic life events are therefore a cause that sets people over the edge. If the shooter has no support from peers, than the shooter will believe that they are granted permission to continue violence, since a responsible peer is not there no say “no”. The decline in family and parenting values is another contributing factor to gun violence. Many children and teenagers play video games that require shooting other players, or any act that requires the use of a gun.
Maybe what should be considered is the serious lack of parenting and guidance some adolescents have. If they would trace the background of every person that did these shootings maybe they would see the flaws in their own society rather than the guns at hand. Or for parents to actually teach their children gun safety. Teaching gun safety at a young age would teach children to understand and have more respect for the gun. A lot of highschool kids sit in rooms playing violent video games for the majority of their time, what is that teaching?
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately. But playing collaborative online games seems to be consistently negatively
As we know not all video games contain violent contents, but most of them are violent and mentally dangerous. Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it.