The fictional world in video games, which is created in the gamespace, also plays a significant role in making the player understand the rules of the game (Juul, 2005). In addition, Jesper Juul argued that games project fictional worlds through a variety of different means, while the player creates the fictional world in his/her imagination and fills in any gaps in the fictional world. Because, no matter how detailed, no fictional world can offer a perfect representation of reality and the audience is always expected to participate in sustaining the belief and filling in the blanks. Marie-Laure Ryan’s concept of “principal of minimal departure” states that game players will fill in those blanks by using their understanding of the actual world, which may lead to gamers imagining fictional worlds differently. In a coherent world game the audience is not hindered from imagining them in any detail and there are no events in the game
The music often supports wide shots, like scenes with landscapes, or the most important dialogues, like the moment when Danny asked Jack if he wants to hurt him or Wendy (“The Shining” 56:30); or when he called Wendy and looked in the room 237. Such type of the soundtrack is quite unusual for modern movies, where the music is the major (if not the main) part of the development of the plot. In The Shining music only supports the intension created by the acting, dialogues or background sounds. For example, Jack’s burst of anger (“The Shining” 1:19) started without the background music; man’s feelings were demonstrated with his face expression, aggressive movements and the sound of falling saucepans he threw off the table. Filmmakers also did not use the “pattern” of quite dialogues and loud, “dramatic” music accords in speechless scenes, which is a common choice for modern horror
Misunderstandings As represented in the story “A Good Man Is Hard to Find” by Flannery O 'Connor, a good man was hard to be and had different ideas of how to pursue it. Going through the journey with the grandmother and son and learning about the Misfit, the audience can witness the actions being made by different characters to witness their fall and/or their triumph. When looking into the grandmother more deeply, the audience can detect the intensity of her self absorption. She would consider herself a lady with high standards of herself. “In case of an accident, anyone seeing her dead on the highway would know at once that she was a lady” (O’Connor 297).
Emily Dickinson became very well known for her fascination with death. Many of her poems focus on loss or loneliness, but the most compelling ones talk particularly about dying, specifically her own death and her own afterlife. Her captivation with suffering gives her poems a rare aspect, giving insight into a mind and a topic we know very little about. “Because I could not stop for Death” closely demonstrates Emily’s fascination with her religious doubts and life continuing after death. In this poem, the speaker is looking back on the moment of death, whereas in “I heard a fly buzz when I died,” the speaker is looking at the moments leading up to death, and in “I felt a funeral in my brain,” the speaker is describing death itself.
Starting to provide a study of the films, we cannot ignore the emotional experience obtained while viewing it, i.e. the analysis of film as an art text inevitably subjective factor. When this peace is not only academic in some of his part of the object of knowledge, but also the only tool of knowledge - our feelings and thoughts is the «special instrument», which we measure the intensity of pathos, those «scales» on which we weigh ideas. How many phrases in this film, how many moments that can be viewed separately and admire their genius! For example, the scene of the murder Dominique last conversation or Noodles and max.
Silent Hill is a popular survival horror game based on manipulating the players mind state and toying with their grip on reality. In 2006 the game was given a film adaptation, directed by Christophe Gans from a screenplay created by Roger Avary. Through out this paper I will examine the differences and similarities between the first Silent Hill game of the series and the 2006 film version. The protagonist of the original video game was a writer named Harry Mason. Harry had a wife who died due to previous events within the game, and they had adopted a daughter together who they named Cheryl.
These three characters are connected to each other in a complicated love triangle which in the end causes Dick a lot of heartache. From this novel, we can learn and see that being ruthless and irrational will eventually lead us to disappointment. Dick is a world renowned psychologist who is intelligent and ambitious. He works in a clinic in Switzerland and this is where he meets Nicole Diver, a woman who seeks help from him after being raped by her father. The tragedy that struck her affects her deeply physically and mentally causing her to suffer from schizophrenia, a mental disorder that makes it difficult to tell the difference between a real life experience and an unrealistic imagination.
The reader will then see how far Laura, the protagonist, will go in “Flowering Judas.” She’s not in her right life as she should be. But as a reader, you will ask yourself “why?” In “Flowering Judas,” you will then see, later on, in the story, Laura starts to show betrayal through her religion, her students, the revolutionary movement, and herself. You see this when Laura starts knowing her true intentions in the story. As said in the story, Laura in a mind wanderer. “She draws a full breath, and her mind wanders also, but not far.
In his poems Blackberry-Picking and Digging, Seamus Heaney unveils many events of his childhood along with his feelings about his past. His emotions are paradoxical and simple - he is overjoyed at first, and then becomes very sad and depressed towards the end. Such ironical emotions have an impact on the readers and it also depicts how life could be simple and complicated at the same time - as all the straightforward feelings come together, what is left in the end is something very complex. Literary devices such as alliteration, the use of structure, and the engagement of senses are used to communicate Heaney’s contradictory feelings about his youth. In the poem Digging, feelings of admiration and regret are shown, whilst in Blackberry-Picking, there are the two emotions of excitement and disappointment.
As Clay Jenson listens to the tapes, he gets more dismayed as the tapes get worse enlisting larger actions. He faces abundant problems and struggles as he desperately waits for his name to appear on the tapes. Clay Jenson being a stock character becomes evident as it appears in diverse places throughout the novel in different forms; a compassionate friend, son, or peer. I liked the character of Clay Jenson as he was the only person from the list who had not done something disastrous to Hannah, nevertheless, he was on the list as Hannah wanted him to know the reasons for her unexpected suicide. He was a meaningful character who felt genuinely sorrowful for his actions, after Hannah's suicide.