Violent video games are worse than they are interpreted and there are many problems that are a result of playing them. Scientists have conducted studies and have worked together to determine how bad shooting and surviving bloody massacres in a screen can really be. Violent video games are harmful because they can lead to health problems and effect learning , portray bad things and teach kids wrong doings, and can lead to serious crimes. Playing video games can lead to brain damage and effect learning. Dodging bullets and using virtual maps for survival affects the way gamers handle pressure.
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
These games have positive and negative effects on children, but I strongly believe that video games do affect young kid’s minds. There has been a huge question being asked, is it unhealthy to be playing these video games? Individuals blame computer games for making kids fat, lazy and savage. However, people argue that they don 't, but research was given by students about their own gaming habits and body weight and the results have shown that physical and mental health problems depend on the student 's mental focus on a game. if the child is quite recently taking a seat for a considerable length of time, at that point they are not getting exercise like a few kids get, this might result in the child not being fit and healthy for the future.
These children are seen as more likely to commit crimes and feel a lack of empathy for their actions. This debate often resurfaces in the media after a tragic school shooting happens. Some look to blame gun safety laws, whereas others argue that violent video games are the leading cause of these horrific events. Those against violent video games argue that there is a relationship between playing these games and an increase of aggressive behavior, followed by a decrease in empathy and prosocial behavior (Young, nwmissourinews.com). This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal.
Kirsh (2003), posits that violent video games are influence aggressive behavior and aggressive cognition among the players. Anderson and Bushman argue that exposure to violent videos games triggers aggressive behavior among the children with violent reactions being commonly observed especially during their interactions. They argue further that exposure to violent video games increases psychological arousal and aggressive related thoughts, and decreases pro-social behavior (Anderson & Bushman, 2001). Other negative effects associated with playing video games include isolation and childhood obesity. For instance, children who spend most of their time playing in-door video games tend to be anti-social and also most of them end up becoming obese because they ignore any outdoor activity that can keep them physically
As I observe that concentration is necessary in lives. If we don’t concerned with our things, there will be a big loss for us. Technology is taking away concentration because everyone is stick to social media and they forgot their goals. I ruin my three years in college because I couldn’t concentrate on my studies. When I bought iPhone, I didn’t know how to use it.
Can aggressive and violent behavior be attributed to violence in video games? For most young people, playing video games either on a computer or a handy device is just a regular routine in their daily lives. By time, gaming becomes an addiction and it interferes with the person’s relation with other people or their goals in life. An innocent and kind child can suddenly become aggressive and violent, as aggressive video games tend to cause anger issues and frustration. Some people, especially the young ones that feel weak and find it challenging to make friends can easily interact with random gamers without the distress of face-to-face interactions.
My claim is: ¬¬¬¬¬Steven Johnson best selling book Everything Bad Is Good For You contains studies about the benefits of popular culture in our life and how it is making us actually smarter. Considering the fact that technology evolution affects all of us ,he chooses to talk precisely about the influence of mass media and video games over the years.I consider that he makes his point very well giving certain examples from his childhood and sharing thoughts he had back then. All those studies that he mentions are usefull for the reader,because people of today always search for something scientifically proven “Because Johnson is writing for a general audience, he does not use scholarly citation, but he does refer explicitly to the ideas of others in the course of building his argument and in his informed and detailed notes. As you read, notice the many kinds of experts he refers to, and how he deploys their ideas to serve his larger purpose.” The topic of my first body paragraph is: the experience with games of Steven Johnson in his childhood and how he has achieved some sort of skills playing, instead of spending time with his friends outside the house, “Those dice baseball games I immersed myself in didn't contain anything resembling moral instruction, but they nonetheless gave me a set
It gives me a scared feeling towards their behaviors, school achievements and toward their way in rising up. The problem is that they are mediated by a sophisticated machine as Computers, PlayStations…This machine with inserted software and applications are the road and the base of relationship between media and reality, which give birth to a new reality, which make my son, acts the same as in the game, because he like the virtual game than the real life. Parents bought video games for their kids to have fun, but actually these video games should be nightmares for them. I can understand what Jean baudrilard was scared from. All my scares and alertness that I faced reflects what Jean Baudrillard stated in his theories.
So I began to bug her that she should tell me her biggest secret you can tell that she got really annoyed by me. As a kid Veitch would entertain himself to get rid of his frustration and boredom.Veitch had received many emails by a company called SafeMart, he was getting annoyed by the spam of this company, and reduce his annoyance by going with the flow. Finding the game in a unfulfilling situation could bring out your creativity. I