CHAPTER 5
MARKET ANALYSIS
MARKET AND TARGET MARKET OVERVIEW
Our market will be in UP Campus and South Triangle. We will target mostly male with a monthly allowance ranges from Php4001-Php6000. These are the people that usually play card games. Almost all of them play outplay games which is the category of BURST! card game. Outplay games are games that the main goal is to get rid of all the cards in your card by outplaying them. Majority of the respondents say that they buy card games once a year and plays with their friends rather than their family. They also want a game to last for 10 minutes which is the minimum length of one round in playing card games. Also, the majority answered that they are willing to play complex card game as well as
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Outplay games - This is by far the largest main category. Each player has a hand of cards and a move consists of playing out one or more cards to the table to achieve some effect. The play ends when some or all of the players have run out of cards to play.
2. Card Exchange games - Each player has a hand of cards and a move consists of exchanging a card or cards. The exchange may be with another player or with a stock of face-up or face-down cards on the table. The objective is generally to collect certain cards or combinations of cards.
3. Hand Comparison games - In these games there is little or no actual play of cards. The result is determined simply by comparing the cards dealt to the players to see which is best, or sometimes simply on the turn of a card or cards to decide whether a player wins or loses. In some games there may be an opportunity to improve your position by drawing some extra cards, or by choosing how to arrange your cards into groups. There are many gambling games in this category, often with elaborate betting procedures.
4. Patience games - These are games in which the object is typically sort the pack of cards into order, by moving cards on a layout according to specific
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In this table, we saw that 117 out of the 400 respondents cares most of the mechanics of the game. 37 of them answered that the ease of learning the game are the most important factor. 27 of them cares much about the design of the card and only 25 of them cares of the price. Table 2: Type of card game + length of 1 round
In Table 3, we cross tabulated the gender of the respondents and the type of card game played by the respondents. There are 43 of the male respondents who does not play card games and only 22 in the female. In the type of card games, 117 of the female respondents play outplay games which is more than the number of male who play outplay games with 100 answers.
Table 4: Type of Card Game + Number of
a) How many purchases of children’s books, on average, are made by women? By men? b) Is the difference statistically significant? 8. How many BBB.sav customers have purchased one or more
Pachisi and Patolli have same similarities with the gameplay Patolli was playing by people of all social classes Patolli is an Aztec culture Patolli game is heavily focused on gambling. Aztec people used to play Patollie on a board which It have ( X ) shape and the corners are Smoothed, each player will have six tokens and four beans that acted as a dice and there is a white dot on each bean and it uses to count the points, the one who get the higher count will start first Patolli Gameplay, the way to play the Patolli game first is to decide who go first, so the player have to Throw the bean to see which one of the player will start first,
GameStop is an American video game retailer. It operates primarily in the buying and selling of video game, gaming consoles and sometimes in electronics. The company sells both new and previously used video game hardware; physical and digital video games, pre-owned and value video game products; personal computer (PC) entertainment software in various genres, such as role-playing games (RPG’s), simulators, adventure and many more; digital merchandises, including PlayStation Plus and Xbox Live subscriptions; video game accessories, such as controllers, gaming headsets, and other add-ons for use with gaming hardware and software; strategy guides, magazines, and gaming-related posters and toys. The company is headquartered in Texas and different
The need market is a niche segment and so the the corresponding customer base is relatively small. But targeting the need market can avoid excessive advertising fees as needed in the fun market and the effectiveness of advertising is higher when the focus of need market is shaper. Also, the fun market is highly saturated while need market is not, having rooms of expansion. Therefore, it is recommended that Nanda should focus on the need market since it would be more feasible in terms of limited funds. Some may say that the fun market could boost the sales of Clocky as new and unique items are welcomed by the public.
The stakes are always high and tensions steadily rise. As less and less players remain in the game, anxiety and the appetite for victory surges upward. Players become lost in the game; it feels as if the virtual world is reality. While playing, nothing around matters, the only thought is the sweet taste of victory. Whether this goal is accomplished or not is solely in the hands of the player.
Blackberry offers a line of wireless handheld devices. Products provided are smartphones, tablets, software itself and Internet Service. The company’s headquarters is in Waterloo, Ontario, Canada. BlackBerry operates offices in Europe, Latin and North America and Asia Pacific.
BLOCKBUSTER ACQUIRES MOVIELINK: A GROWTH STRATEGY? Blockbuster Inc. was founded in 1985 and headquartered in Dallas, Texas and is a leading global provider of in-home movie and game entertainment with over 8,000 stores throughout the Americas, Europe, Asia, and Australia. Blockbuster was one of the strongest and most recognizable entertainment brands in the world to offer movies, video games, and other forms media entertainment on a subscription basis.
Richard Ramirez once stated, “Violent delights tend to have violent endings.” Sports were very different at this time, a lot of violence was shown between different games, such as animal blood sports which were very serious. Athletic competitions have been around since the beginning of time. Popular sports in the Elizabethan Era were the animal blood sports which involved bears, bulls, cocks and dogs. People during the Elizabethan era may have liked the blood sports, but they always had violent endings.
I. Strengths of TARGET Corporation Target Corporation is one of the largest and oldest public discount retailing company operate in the United States. The company founded in 1902’s by George Dayton (as also known as Dayton Dry Goods in 1962’s). Target store has a huge store footprint and enjoys considerable brand recognition. Target’s portfolio of owned and exclusive brands is also its strength, which allow retailer to a valuable differentiating lover in high competitive retail environment.
The company’s choices for products, promotion, price, and place all reflect its mission statement as well as its aims, target audience, and objectives. Their strategy and ways for expanding intellectual property in different sectors are ethical and seem effective, due to increasing in recognition of Ubisoft as game company that entertains and enriches the life of its gamers. This success should assist the company within the game development, cinema and television market and ensure that the business mix is sustainable in the future and will provide educational
According to Poker Players Research, about 40 million people regularly play poker and 15 million people in total play online for money. In Jeremy Marks article “The Power of Poker”, he depicts the actual life of a poker player instead the stereotypical professional poker player lifestyle filled with drugs and money problems as instead a life that involves none of those things using his own personal experiences. But on the other hand, in Lauren Patrizi’s “My College Addiction”, she illustrates all the negative effects and consequences that come with the playing poker not only in a physical tournament, but also on online gambling sites. Although both authors express their ethos, pathos, and logos very well, Marks strong logical reasoning and
Culture of gamers Gamers have positive impression on games. Games act as their family. They think that playing games is their hobbies and the best way
Ludo board games- make free time as family hour Every family wants to spend some quality time together; but it is becoming difficult day by day because of busy schedule of family members. Moreover, the most people spend their free time on social media and chat. There is no time left for the family. In such scenario, board games can be a good way to spend time together inside home.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.