b. Teaching Media
Teaching Media is a tool that can be used to stimulate thoughts, feelings, concerns and abilities or skills of students in order to encourage teaching and learning the process. Briggs (1977: 10) stated that media are teaching on the physical means to convey the content / learning materials such as books, movies, videos and so on. Gagne (2006: 14) argues that the media are different types of components in the environment that can stimulate students to learn. The term media for learning is also called learning media. In the process of learning, tools or media can not only facilitate the communication process but can stimulate students to respond well every message delivered.
Teaching media that can be used in the hopscotch
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We often play it.
Teacher: Right. In this time, we will play hopscotch game in the schoolyard.
Students: Oh, really, Ma’am? Yeah… Hooray… Teacher: I will explain the rules in hopscotch game. The rules in playing hopscotch are: 1. The player must not step on the lines of the grid while hopping. 2. Players must not hop in a square which has a stone in it 3. Players are able to place two hands on the ground to balance themselves when picking up their stone 4. If a player’s stone lands on a line when they are aiming for a square, then it is a liner. The player has another go. 5. If the player’s stone lands outside of the square they are aiming for, then it is the next player turn. The player must explain and describe the topic which is stored under their stone. The teacher will give some questions about the topic. If the player cannot describe or answer questions correctly, it is time to another player from another group to play, etc. Do you understand students?
Students: Sure. Ma’am.
Teacher: Good. Now, let’s begin our games. First, counting from number 1 until number 3. You will have the same group with your same number.
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The first player throws a stone into the square. If the stone is inside the square, then when to play later, the player is not permitted to step on that square. The player hops and jumps pass the squares. After the player turns back from the last square when the player takes the stone that he may step in the square and takes the stone with one-foot stand. Meanwhile, the player has to explain about the topic on the square with one-foot stand and answer some questions that will be given by teachers. If the explanation is true, then he should finish the game and other members of his group then repeat the same things over. But if he gives the incorrect explanation, then the other group will continue to play the game. When all the players of the group finish their turn first, they will be a
Ch. 8 Task Rotation The Adams Administration 1. Mastery Task: For this mastery task, you are going to sequence the following events by placing them in chronological order.
However, many don’t realize the skill it takes to truly succeed and how difficult bowling really is,” Schuckman said. “It’s not as easy as standing up there and throwing a ball at the pins.” According to Schuckman, each lane has its own feel that needs to be considered before releasing the ball down the alley. “You have to worry about oil patterns, if you’re hitting your mark, if you’re knees are bent and if your arm swing is accurate. And as the game goes on, things change — oil pattern breaks down and you have to constantly adjust to everything you’re doing.”
Say, “Everyone come to the rug so you can watch another fun video about shapes. Today we’ll be working with squares and rectangles and their parts.” 2. Play the videos 3. Ask the students, “What are the parts of a square?
Go for different starting numbers; keep adding a specific number to form a pattern. • Observe patterns in nature, such as petals in flowers, and in designs. • Practicing patterns with numbers other than 0 would be an added advantage in recognising patterns, as in reality a pattern can start with any number. Reflection of the lesson!
As the junior varsity game comes to an end the rest of the spectators begin to file in. The Saber sections is a sea of white and blue. “How long until the game starts? I want to get food first,” Janelle says. “15 minutes, I’ll go with you,” I reply.
All five of the activities were chosen in order to encourage children’s numeracy skills. The activities were based around the development of the four fundamental skills of numeracy learning. These are the ability to name and draw basic shapes and colours, able to count up to ten, begin to understand time and start to recognise patterns and routines. Monday’s activity, the Shape Art Mural, was chosen to allow four year olds to further their development for the milestone of naming and drawing basic shapes and colours. By incorporating both shapes and colours it allows for the activity to be more interesting for the kids.
Shy people do not like being put on the spot and will break out in a cold sweat when asked to participate in an icebreaker activity. These usually involve standing up and talking about yourself to a bunch of strangers. This game serves as an icebreaker for new people in the company to break out of their shell and get to know their teammates by playing in a fun group game show. The book worms and puzzle lovers will also enjoy the analytical aspect of the game, and the highly creative people will have fun with the artistic qualities of the game.
Dodgeball can also teach balance and
Therefore, I would first move him closer to the teacher’s desk, just as Zach was moved. Then, we would immediately start with effective rules followed by specific praise. “Powerful rules are clear, easily understood, reasonable, observable, necessary, enforceable, and are positively stated” (Curran, n.d., p. 15). So, for Patrick the teacher will sit him down (away from the class) and together the two of them will talk about and come up with some rules just for him. They will talk about the way people feel when they are trying to listen and cannot hear, because he “calls out during class or gives unrelated or inappropriate information during class discussion when called on,” (Curran, n.d., p. 6) or how Zach and other students feel when he “teases Zach (and other students at times) by name calling”
Chucking balls down a lane at pins sounds like fun right? Well it is it's called bowling. It has been a fun game played by many generations of people. Bowling had a legacy of fun, popularity and has a lot of things to know about it, but it is starting to lose its value. Bowling is a leisurely sport where you roll a ball down a lane and try to knock down all ten pins.
The teacher will explain to the students the rules. When a rule is broken the student will already know what is the consequence for their misbehavior. These details both agree that if misbehavior is being displayed a consequence will be administered. (Kagan, n.d.)
In the classroom, technology can encompass all kinds of tools from low-tech pencil, paper, and chalkboard, to the use of presentation software, or high-tech tablets, online collaboration and conferencing tools, and more. The newest technologies allow us to try things in physical and virtual classrooms that were not possible before. Today, I cannot imagine how difficult it is to teach without technology and how hard it is to learn without it. Technology plays a major part in our lives as students.
Conceptual Framework Media and information literacy has a big purpose in every learner. It is very important to have knowledge into it and advance education about it. But the come out of this point, majority of the learners are lack of knowledge on MIL and it manifest of-the-line the level of knowledge in media and information literacy. According to Wikipedia, media and information literacy recognizes the major role of information and media in our everyday lives.
Digital Media is any media that is enclosed in a machine and is a readable format. Anybody can create digital media, it can be viewed, shared changed and preserved by anyone on computers. Examples of digital media include; mobile phones, compact discs, digital video, digital television, e-book, internet, minidisc, video games, the World Wide Web, e-Commerce and many interactive media. (http://simple.wikipedia.org/wiki/Digital_media) Digital media is often contrasted with print media.
Gender and Media In today’s world, the media consists of so many representations and ideas about men and women that though it can be argued that there is no straight-forward effect, it has been accepted that it does in some way affect our sense of identity. The number of hours of television that a person is exposed to in his lifetime does support the argument that a human inadvertently at times uses television as a reference point. For example, fictional romances in television or in the movie shows how one should behaves in a romantic or in a friendly relationship while magazines for women and men churn out advices on all aspects of one’s life from how to manage your finances, how to discipline your kids, how to groom oneself and what the latest fashions are.