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Technology intoxicates the brains of young children and young adults, is what most parents might say when asked about the effect that technology has on the younger generations. In the article, “The Digital Parent Trap” by Eliana Dockterman, she appeals to logos, appeals to ethos, and compares the effects of technology to persuade her audience that early exposure to technology actually can be beneficial. First, Dockterman appeals to logos throughout the passage when arguing her point. In her passage, Dockterman continuously uses statistics as evidence to support her argument. For instance, Dockterman mentions than in an SRI study, the kids playing puzzle games on a device scored 12% more than the kids who did not play the games (paragraph 8).
Video games show your child 's information from the past like modern warfare games show how it was like on the battlefield, Games can conclude their child memory of what would happy if they do wrong or they do right. Children think that games have no connection in the real world, but they are wrong, bank robbers and shooting and stealing items happen at less than 10 min a day from (safewise, 2015). Games help them have good critical thinking skills by remembering things Every game has some sort of pattern The pattern help you defeat a boss so they can go to the next level like their memory will expand. Parents
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For example, a group of Delta toddlers are playing in an area with books and flowers, but when they get close to these things an alarm will sound and the children will be shocked. (Huxley p. 26) After this conditioning, the toddlers will instinctively learn not to like books and nature. This compares to today’s society in an interesting way. I believe that our society in the United States is completely controlled by technology, in both positive and negative ways. The Internet can be a really good thing when it’s used correctly.
Retrieved October 18, 2015, from http://www.dispatch.com/content/stories/local/2015/06/11/ohio-senates-budget-plan-may-leave-kids-vulnerable.html Child Abuse and Neglect Statistics. (2013). Retrieved October 18, 2015, from http://www.americanhumane.org/children/stop-child-abuse/fact-sheets/child-abuse-and-neglect-statistics.html Child Protective Services. (2015). Retrieved October 18, 2015, from http://www.dhr.state.md.us/blog/?page_id=3957 Child Welfare Outcomes 2009-2012.
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For my Performance Task One project, my group members Abbey Glancey, Rachel Lambert, Addie Hinkle and I researched how video games effect the growth and development of children in the United Stated Of America. Our subtopics included how video games effects a child 's brain, health, social and physical behavior, and education. I learned way more than I expected while researching this topic. I approached the process of researching by taking what I learned from the previous time doing this project and applying it to this new topic. I also did some things differently from the first time resulting in less stress.
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