Philippines have changed a lot throughout the years, particularly in the method for how Filipinos lived. This happened when technology intervened their lives. Because of the convenience introduced by technology, people become dependent on it. Definitely, a few people can 't live without technology in their ordinary living. One example is playing video games. Factually, in consistently that passes, computer games turn out to be more crude with understudy. Most likely in light of the fact that it is presently profoundly sought after among the general population, particularly the more youthful ones. It is a reason behind why young people these days, get to be dependent on computer games. Beside the way that it serves as an excitement, computer …show more content…
Getting bad grades at school. The time spent in front of the computer “eats up”. They cannot focus properly in discussion because they always think to play video games after their class. Most of the time they stay awake until midnight just to play video games. Instead of sleeping 8-10 hours a day, they sleep 3-5 hours or sometimes does not sleep because of addiction to the game. It can lead to excessive eye exposure that can be the cause of poor eyesight. So, they feel sleepy whenever they go to school because of lack of sleep. Most of the players go to computer shops all day instead of going to school. This inevitably leads to lower achievement at …show more content…
On the other hand, playing computer games is enjoyable and it is a kind of relaxation. In conclusion, even though playing games is surely considered enjoyable activity. It cannot doubt to recommend to pursue these kind of activity. Aside from those reasons above, let’s consider the health repercussions of video games. Sitting in one spot, moving your fingers or thumbs around, can 't be great in wellbeing. Likewise, generally when sitting in one spot, one tends to chomp on nourishment that are desserts, snacks and these are not the solid ones. Too many calories with too little exercise results in obesity. It may affect a sign of physical symptoms like fatigue, migraines, insomnia, and poor personal hygiene. (Duncan
Ray Bradbury is a renowned author famous for his short science fiction stories and his novel "Fahrenheit 421". His works have inspired many and raised numerous questions about what the future may hold. He's quoted as saying "I don't try to describe the future. I try to prevent it." (Bradbury), and in many ways you can see the motif of this mindset in his work.
When i’m not busy with drums, piano, or homework, I am often playing video games. We have many gaming consoles, however I only play on my laptop and phone. Although I maintain good grades my parents won’t allow me to play my laptop on school days. This may be the reason I have good grades but I don’t know because they won’t let me play it on school days to see if my grades go down.
1. Introduction The rate of childhood obesity has increased over few years. There are 41 million children in the world are overweight or at risk of obesity. Childhood obesity is a serious health problem.
As I was sitting in a chair, I observed many people doing homework, drinking Starbucks, and playing games such as chess, or games on their phones. Many of these people were students, who had homework either on their laptops or their book and notebooks out taking notes. These students were in groups or alone but mostly in
Has technology changed so immensely over the years that it now controls society? What has it done to control society? Over the years, technology has become one of the society's major resources. This relates to the use of technology to control the World State in Aldous Huxley’s, Brave New World. In the present day, we aren’t quite advanced enough to create clones or flying cars, but technology has become more of an everyday tool over the course of time.
Besides, it affects the social development such as the ability to communicate with others and the sleep deprivation. As the gamers will play the game with non-sleep or sleep with 2-3 hours, it affects their consciousness and cause them easy to feel tried. Final is the increasing in aggressive behaviour. Violent content of the video and online games would have adverse effects on the behaviour of the youth. As their ability to judge are not develop well, they will easy to mix up with virtual reality and
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
You know all those people that told you video games are bad for you? They were wrong. Video games aren’t bad for you, they’re actually making your life better. For years video games have been criticised for making people more anti-social, overweight, or depressed.
Studies have shown that video games actually help students become social. “70% of all gamers play with someone else on the internet. ”(Devnath). In addition to, children and/or adults who have stress may not have a productive outlet to help them become stress-free, but it has been proven that video games help relieve stress.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
INTRODUCTION We belong in a time where the world goes through constant changes. Life today is so fast-paced and dynamic that we sometimes knowingly ignore what 's happening around us since it may instantly change anyway. The Philippines specifically, have gone through great changes in the past several years. These changes have rooted from problems that made it impossible for us to develop and progress as a country.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
Nowadays, the world has changed. The world now are modern because of the power of technology. People may not have a good life without this technology because of people nowadays are dependence on technology mostly. As we know,the technology are created to make our life more better, easier and comfortable. We admitted that the technology are giving us a lot of benefits,but we has also realise that the technology can give bad effect for us.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.