The Concept Of Virtual Reality

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Virtual reality has developed a lot in the last couple of years, and it is being used in different fields such as the military, education, healthcare, business and of course entertainment and games. Virtual Realities have developed from open spaces you can look around in, into what seems to be a real and interactive world. This development allows for virtual reality to be used in (academic) research, training programs, exercise, design and engineering to name a few. The increasing implementation of virtual reality has impacted the demand for better and more realistic environments where the user can fully experience the intended scenario. But can virtual reality be as real as the real world? Are there enough representation resources and (have we) will we manage to use them all? In order to answer the question of virtual reality being as real as the real world, there is a need to define and discuss the main components relating to it.

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