This is shown by the statement that “research demonstrated a link between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior,”(Scutti). The citation states that because of certain games there has grown a link between them and bad behavior as a result. Bad games can cause many problems such as behavior changes and crimes that are
This debate has been argued over for years, but there is one side that seems to overcome the other. Although some believe that video games are addictive and can destroy relationships, video games actually help create social networks and have been seen to not affect the social, physical,
This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer. They place the blame on video games to benefit themselves. Video
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Video games do not cause behavior problems and may act as an outlet for aggression. We 've heard this statement a thousand times that playing games make us lonely people and anti-social. Well the fact of playing in itself, even alone, does not mean that we isolate ourselves from reality and that we put aside our social relations. There are people who play certain video games many hours as a way to escape their problems. According to Mathiak and Weber (2006), it has been observed that video games lead to isolation.
Discussion The results obtained from this research project supported my hypothesis and existing literature which is illustrated in the literature review, in relation to the influence of violent video games on negative behaviour towards women, specifically the video game “Grand Theft Auto”. I will now discuss the relevant literature which backs up my recent findings. Within the gaming culture, there is prominent evidence of misogyny, but it is what creates or maintains this misogyny which is important. As discussed in the literature review, the video gaming industry is male dominated as they target white males as their main consumers, as a result this creates cultural gender norms within society. Rakow argues that “technology is a site where
In his article “Shooting in the Dark,” Benedict Carey argues that video games depict explicit or violent content stimulate aggressive behavior within gamers. He argues that video games like Mortal Kombat, Call of Duty, and Battlefield 3 increase aggressive urges and that exposure to these games leads to real-world hostilities. He mentions incidents like the young men who opened fire at Columbine High School and at the movie theater in Aurora, Colorado—video gamers who seemed to be acting out some “dark digital fantasy”—to uphold his position. He believes a dose of violent video games can cause people to act “more rudely” than they would otherwise. Although he describes how violent video games may stimulate aggressive or hostile behavior, Carey’s argument can be challenged because there are other factors that can influence individuals to act violent and hostile.
And why the movie have much violence in it? These are the question we have to ask. The first thing is, the violence have become so common that everyone think it is normal. To catch the viewer eye-sight, the publishers have to “put more violence”. The violence within movie is much realer and much brutal than normal situation.
Violent behavior is very complex and is often caused by many factors. Experimental research proves that violent media and violent video games can increase aggressive thoughts, physiological arousal, aggressive behavior, and angry feelings. Violent video games also decrease the feeling of empathy. Being that the boy was younger, in my opinion I believe that his exposure to violent media played a very big part in his violent behavior. Around his age, you start to become easily influenced from people or things around you.
Which would make them seem like people can copy them. The desensitization theory proposes that repeated exposer to this violent behavior results in habituation of negative or emotional responses people seem to experience when they see blood and gore. (Bechtoldt-Balddacci, Pasold & Baumgartner, 2004; Rule & Ferguson, 1986) This theory is supported by research showing that the violent media exposers are associated with the emotional and violence of real violence. The effect of violent video games on kids or people that cause them to harm another individual, has been a hot topic for a while as video games continue to gain more and more popularity. A large scale study in the United States has been shown that 88% of the youth aged 8 to 18 years play video games.