Vincent
Prof.
English
25 October 2017 The mainstream media and the general population is always looking for some reason why tragic things happen. The media is quick to blame video games as the cause of many violence and the main influence in violent behaviors. Society has been blaming violent video games ever since they became widely popular among the public. News outlets seem to be blaming video games more and more as violence increase in society. When violent video games started becoming available, people started to notice an increase in the aggression. This can bring assumption in which violence in video games has a large impact on the way people behave. While unbiased students of video games and their relation to violence are hard to
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They think that if they cause harm in a game and there are no consequences, then nothing will happen in real life if they caused harm. When video games were starting to become more popular, this topic wasn’t much of an issue due to the unrealistic nature of video games. As technology became more advanced, video games were capable of rendering polygons faster than ever. As technology changed, society also changed as well. For example, War broke out in the Middle East, gangs were taking over parts of California, and an increase in crime. This caused people to stay at home and gaming companies see this as an opportunity to market their game. The technology industry was booming and games now contained better quality graphics along with more violence. Combining elements from war, like in the Call of Duty series, or gang related themes, like in the Grand Theft Auto series, these games provided what people …show more content…
It’s a tool to let people escape from reality and players have control to do whatever they want. Video games, even violent video games provide an escape from school, work, and social activities (Funk; Bond), it also offer a chance of increasing cognitive skills, and increasing self-confidence (Kooijmans; Bond).
Studies are also done that show no correlation between violent video games and aggression. According to Bond, there are a lot of research suggesting that violent video game causing the increase in aggression and violence, while there is also substantial set of research indicating violent video games has no correlation to aggressiveness of its
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.
A., and B. J. Bushman. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature." Psychological Science 12.5 (2001): 353-59. Sage Journals. Web.
Violent Video Games Society overreacts and needlessly blames video games for all violence. Children are the main target for video games. Violent video games do not make kids just wake up and go and shoot up a school, video games are just a way for kids to release anger. People who never played video games before always think just because you play any type of violent video game they think it's going to make you a violent person, when in reality them saying that is just gonna get you angry and then make you wanna get violent with them. Even the president of the United States thinks video games are bad for kids because he said “Video game violence & glorification must be stopped it’s creating monsters” (“Kain 1-3”)
Researchers at Ohio State University conducted a study and concluded that people who have a steady diet of playing these violent video games may come to see the world as a hostile and violent place. Psychologist Douglas A. Gentile from the Iowa State University stated that whatever we practice repeatedly. If we practice aggressive ways of thinking, feeling, and reacting, then we will get better at those. Not all children play video games will behave violently, but with the study shown above, it is a good reason why both the American Psychologist Association and the American Academy of Pediatrics listed violence video games as a risk factor of causing violence behavior. Children under 18 are mentally unstable since their social cognitive had not fully developed yet, therefore, let them interact with violent video games daily will affect their behavior in both short term and long term.
Video games have had an impact on the world worldwide with all types of games like Call of Duty, Fortnite, and Among us. Most of these games have things in common, these are all shooting and violent games and promote things like murder. These games are being introduced to young kids and becoming more normalized for younger kids to play. Kids love playing these games however murder games have an effect on many younger kids. Most video games have a connection to violence and can cause real life violence if in the wrong hands.
In society, violence is unfortunately apart of the reality in which people live. Many persons believe that there is a correlation between video games and violence. This is because most persons who are violent have had interests in violent media such as games, movies, etc. However, in the text “Violent Video Games and Young People” states that the correlation between video games and violence is minimal. Much of the research on violent video game use relies on measures to assess aggression that don 't correlate with real-world violence.
Violent video games are not harmful to people because they do not provoke violence, they can benefit people in certain aspects hard to help otherwise, and they can actually calm the user. For example, one reason why video games are not bad for people is because contrary to popular belief, they actually help with calming the user and relieving some of their stress. “A 2012 study at Texas A&M...showed that both men and women who play violent video games long-term seem to be able to adopt mental skills to handle stress” (Dube para. 8).This makes clear that the statements of violent video games being portrayed as causing violence and aggression are, simply put, wrong.
Violent video games tend to be blamed for unconventional occurrences. Not surprisingly, these occurrences are connected to violence. Regulations have been suggested, some enacted upon. These regulations are linked to a debated topic as to whether or not should violent video games be sold to minors. Labeled as a preventative measure, violent video games should not be restricted to minors.
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.