The Effects Of Mind Games

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A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are usually carried out for compensation, and from art, which is more often an expression of visual or ideological elements. Goals, rules, challenge, and interaction are the key components of games. It involves mental or physical stimu¬¬lation, and often both. Playing is the act of taking part in a game or sport or other recreation. It is also competing against a person or team in a game. It consists of intrinsically motivated activities which are normally related with recreational pleasure and enjoyment. It is an easy and excellent way to spend fun time together.
In this research, two types of games are involved: board games
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There are mental exercises and puzzles to maintain or improve the actual working of the brain (Battaglia, 1988). It beneficially impact mind development and health in multiple aspects at any age.
A mass of studies and data must be considered when researching the effectiveness of brain games. Outcomes regarding the effects memory games have on the brain remain controversial due to the conflicting results of many studies. Studies that support the use of brain games suggest that improving quality of life, increasing children’s aptitude in school, and being able to expand memory and attention can in fact be accomplished through scientifically designed games.
As the individual ages, brain volume decreases predominantly in the front parietal portion of the dorsal processing stream of the brain. Processing speed also begins to slow down. There is a negative correlation with the volume of the visual association area of the brain and the variability in processing speed for high to low feature load conditions (Müller-Oehring, Schulte, Rohlfing, Pfefferbaum, & Sullivan, 2013). As the brain begins to age, there is a normal progression of cell growth and myelination and a standard regression of neuronal processes such as cell death and atrophy (Franke & Gaser, 2012). Grey matter volume rises only to be replaced by white matter. When a healthy brain undergoes its first years of
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The results indicated an improvement in the participants working memory, spatial memory, and visual attention. There was a reduction in the error of localization and visual stimuli recorded in addition to the training transfer of untrained measured cognition. Peretz et al. (2011) stated that healthy older adults were used as the participants in a double-blind study investigating the benefits of computer games geared towards cognitive training versus regular computer games that were not designed for cognitive improvement. Two groups were given a computer game over a three-month period of time. One group was given a personalized game to improve memory, whereas the second group played a non-personalized game. The results showed that both groups of participants were able to increase their cognitive abilities, indicating the benefit that computer games had. The subjects that used the personalized computer game excelled more in visuospatial learning, working memory, and in focus attention than the other group. In 2013, Lee et al. constructed a study that used a computer based cognitive training system designed specifically for elder subjects. This experiment’s main focus was to improve the quality of life in the senior citizens. After an 8-week program that involved 24 half hour memory game challenges, data suggested
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