Abstract—Although technology is successfully being used these days as a tool to improve education at all levels, its improper usage is curbing the imagination of the student community, leading to a diminution in their thinking capacity and ability to focus and concentrate. As attention is a vital cognitive feature of any learning process, students these days are not coping well with this process. This study attempts to analyse the focusing capacity of students from two different backgrounds; students who have undergone training in mental arithmetic and usage of the abacus and students without any formal mental arithmetic training. The analysis is done through a simple EEG (Electroencephalogram) based gaming software , which measures the time …show more content…
Multitasking can be defined as the attempt to perform two or more tasks simultaneously. Research shows that when multitasking, people make more mistakes or perform their tasks slowly [27] as attention must be divided among all the components of the task to perform them. Research also shows that multitasking affects the way of human thinking, learning, retention, and other information processing acts [25]. B. Abacus Though its uses have ceased considerably in this computer age, it has still been a popular tool which bestows the users, the power of both manipulating the tool in its physical as well as mental form. This can involve calculations which frequently take 10 digits with significant speeds and precision [12]. This is accomplished by the finger movements in the initial stages which are replaced by mental calculations in the later levels of training. This is followed by the amalgamation of several cognitive features like momentary storage of transitional data, number identification, and quick manipulation. It is found that abacus experts possess higher levels of attention which is vital to achieve …show more content…
The non abacus practitioners were asked to play a simple BCI game developed using OpenGl (Open Graphics Library)-an Application Program Interface (API) for rendering 2D/3D graphics. Fig. 2 shows a snapshot of the BCI game developed for this purpose. The user had to move a sphere from source to destination and the movement was based upon the attention values. A few numbers of intervening random figures were used to distract the user and curb his attention and add to the difficulty level of the game. The lighting, shading and material properties were randomized to facilitate this. In both the cases, subject’s brain data was captured using Neurosky Mindwave Mobile EEG [13]. A. Hardware and software details The device used is a single channel acquisition, wireless EEG, with the sensor capturing the waveforms safely from the frontal cortex region. The device uses dry sensor technology. Software named ThinkGear Connector (TGC) is used to connect the EEG to the computer and the data transfer takes place through the Bluetooth device. TGC runs as a background process and directs the data from the headset to an open network socket from the serial
In “Multitasking Can Make You Lose. . . Um . . . Focus” the author’s main claim is that while people may think multitasking is saving time it is not as beneficial as it may seem. She follows with the sub-claim that states “Although doing many things at the same time - reading an article while listening to music, switching to check email messages and talking on the phone- can be a way making task more fun and energizing,”you have to keep in mind that you sacrifice focus when you do this”(Tugend). This shows how multitasking is not as beneficial as it may seem while in the process.
I am unconsciously breathing while playing. Motor Cortex- My motor cortex is at work while I am drawing dominoes at the beginning of the game. Occipital Lobes-
According to the book The Distracted Mind it says that “Ancient Brains in a High-Tech World, students become distracted when they are pursuing a goal that really matters and something blocks their efforts to achieve
Hovhan refers to the internet as “electronic cocaine” which she uses to support her research and reasoning behind why multitasking causes alterations to neurological productivity pathways. As an internet user and multitasker myself, I felt the need to connect the research of these three sources. Although they all argue that internet multitasking is negative and has hindering implications, they each provide different unique evidence to highlight their claim. Through the culmination of these articles, it becomes clear that internet multitasking not only lowers our productivity, but also hurts our brains on a neurological level. Productivity research that utilizes systematic benchmark tests, is an easier way to measure the consequences of multitasking as brain scans are not needed to show results.
Verna von Pfetten acknowledges in the article “Read This Story Without Distraction (Can You?),” that monotasking has its benefits although the environment has more to do with focusing than one might think. Everyone knows “multitasking” doesn’t actually exist. The brain cannot multitask. Instead, it switches from one task to another, meeting the demands of only one at a time. There is a cost associated with this switch, resulting in brain power being eaten away causing productivity to slip.
In her article, “The Myth of Multitasking”, Christine Rosen looks for answers for the truth of multitasking. She discusses the effects multitasking has in the modern day society and then states that having a multitasking lifestyle can have setbacks. Rosen supports her claim by having strong references in her article to prove that multitasking is dangerous all around. Rosen goes into detail on how it becomes a challenge to stay focused on one thing at a time. Rosen then ends her article by directly stating the problem of multitasking and now in today’s time, it is a true struggle to just pay attention to one thing for a long period of time.
Multitasking makes it difficult to gain any knowledge when a person's attention is in multiple places. Christine has a strong inductive argument that explains
“The world is a dangerous place, not because of those who do evil, but because of those who look on and do nothing”. A prophetic quote from Albert Einstein that truly reflects the vices of our nature. Our foolish tendencies to be distracted with trivialities whilst our society is being crippled from the behind is evident through the conventions of satire. This is because satire exposes the flaw within this mindset, we as complacent members of society are willing to accept. This flawed mindset can be especially conveyed through Clay Butler’s cartoon “Criminal Wisdom”.
In this newspaper, it explains how technology has influenced student’s brain. Teachers have been having important points over technology which students spend hours a day (Richtel). Students do not understand how technology affects brains. They also do not know that spending a lot of time using these can make a difficult way that can affect their learning stability. It shows that they have difficulty to influence these types of attentions by taking it so that students can
In addition, the structure of today 's video games requires certain types of learning that are very helpful to students, specifically computer skills. This proves, that kids are gaining new knowledge from these games. They also improve hand-eye coordination, and raises players’ self-esteem. The article (Wiley 2016) Science Daily states, “Gaming use was associated with better function in brain circuits critical for learning based on the acquisition of new skills through practice.”
In today’s society we are getting attached to our cell phones, tablets, iPad, computers, and even to our televisions. Many believe that technology could be affecting the developing minds and others believe that it is beneficial to our children. As of right now, many schools are allowing iPad in classrooms, so students can use it as a resource. But in reality are these extra resources affecting the way that a child learns?
Our world today has changed so much from the past that the way we live our lives has also changed drastically over the years. In Restak’s essay, “Attention Deficit: The Brain Syndrome of Our Era,” he stated on how our brains has changed from the olden times, how we are affected by technology and the problems to multitasking. Multitasking has become a common way for people to complete more tasks at a time; however, it is not the best option because it is less efficient, causes distractions and the possibility for mistakes. As society develops, our life becomes busier and busier. In times when we become overwhelmed with our workloads, multitasking becomes an option because it can help get a lot of work done all at the same time.
Multitasking is when a person tries to do more than one task at the same time. Marc E. Weksler, from Geriatric Medicine and Babette B. Weksler, from the Department of Medicine at Weill Cornell Medical Center, state that people who multitask lower the quality on how they perform a task (386). So when a person is multitasking and driving the chances of them
Cognition, according to the Oxford dictionary is the “the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses” (Cognition). Just like the definition explains, three researchers by the names of Adam Eichenbaum, Daphne Bavelier, and C. Shawn Green summarized: Recent research demonstrating long-lasting positive effects of video games on basic mental processes--such as perception, attention, memory, and decision-making. Most of the research involves effects of action video games—that is, games that require players to move rapidly, keep track of many items at once, hold a good deal of information in their mind at once, and make split-second decisions. Many of the abilities tapped by such games are precisely those that psychologists consider to be the basic building blocks of intelligence (Gray). It has been proven by many studies that video games have a positive impact on people.
They often say, “Stop looking at the television and stop playing video games”, but they do not realize that these games help teens and children. “While a great many studies have been done, science has a long way to go before we fully understand the impact video games can have” (“Preface to” 1). Playing video games can “improve-spatial capacity, visual acuity, task switching, decision making and object tracking” (“Preface to” 1). Playing video games “has shown to enhance low-level vision, visual attention, processing speed and statistical inference... future studies are likely to uncover both detrimental effects of video games and significant benefits of their employment as learning and rehabilitation tools” (“Preface to” 1, 2).