#3 GTA Causes Shootings? Violent video games are currently being attacked for their possible influence of public shootings. Video games have been becoming more popular over time, and the often have been containing very violent, delinquent behavior, which a lot of people play. Recently, the case of video game-influence shootings has risen has drawn attention to many studies and debates whether or not video games are the true causes of these shooting acts, because of how violent some of them can be. Some of these shooters such as the columbine shooters were known to be invested or even addicted to these violent games, and that is the main target people suspect is the problem. Violent video games are not harmful to people because they do not provoke violence, they can benefit people in certain aspects hard to help otherwise, and they can actually calm the user. For example, one reason why video games are not bad for people is because contrary to popular belief, they actually help with calming the user and relieving some of their stress. “A 2012 study at Texas A&M...showed that both men and women who play violent video games long-term seem to be able to adopt mental skills to handle stress” (Dube para. 8).This makes clear that the statements of violent video games being portrayed as causing violence and aggression are, simply put, wrong. In fact, this study shows that they decrease stress, and stress can be what causes these
A it was a result by event A (401). Video games nowadays are all about violence, mature content, and suggestive themes. In “Is video game violence bad,” written by Christopher Ferguson, the author proposes there is no correlation between violent video games and
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Since 2013, 185 school shootings have occurred in the United States of America, according to the article "The Long, Shameful List of School Shootings in America." This averages to about one every week. School shootings have been a problem in the United States since 1853 which is when one of the first documented shootings with a student undertaking the shooting happened. Chris Glavin in his article “History of School Shootings in the United States” exclaims, “[On] November 2, 1853 [in] Louisville, Kentucky, a student, Matthew Ward, bought a self-cocking pistol in the morning, went to school and killed Schoolmaster Mr. Butler for excessively punishing his brother the day before.” School shootings can leave parents awestricken by how safe their
have been argued extensively yet there is no solid evidence that proves either side of the debate causing this topic to be highly controversial and exceedingly popular. The popular sources that I will be using in this essay consist of Zoe Kleinman’s article “Do Video Games Make People Violent?” , John Bingham’s article “Study Finds No Evidence Violent Video Games Make Children Aggressive “ and lastly John Von Radowitz’s article titled “Study finds that violent video games may be linked to aggressive behavior”. The scholarly articles I will be using are Christopher J. Ferguson’s article “Video Games and Youth Violence: A Prospective Analysis in Adolescents “, Matt DeLisi, Michael G. Vaughn , Douglas A. Gentile, Craig A. Anderson , and Jeffrey J. Shook’s article” Violent Video Games, Delinquency, and Youth Violence: New Evidence “.
Violent video games do not act the same in the real world. Therefore, the more deaths and destruction you obtain the better. Another reason would be violent video games affect the health of many youths. Obesity, being overweight, is seen mostly on children.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are statistics that prove this, such as, “73% of fourth grade boys report that the majority of their favorite games are violent ones”(Anderson 2001 p. 354) People have begun to question this type of media’s effect on aggressive and even violent behavior, especially in children. I believe this violent media and its exposure to the youth is leading to the use of violent behavior in children. Therefore, I agree with the claim that watching violent movies and playing video games leads to aggressive and violent behavior.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
You know all those people that told you video games are bad for you? They were wrong. Video games aren’t bad for you, they’re actually making your life better. For years video games have been criticised for making people more anti-social, overweight, or depressed.
Video games do not cause anyone to act violently because video games are not linked to shootings, experiments do not show actual “aggression,” and research is analyzed in many different ways. The first reason video games do not cause anyone to act violently is because playing video games is not linked to shootings. Sean Rife writes, “Yes, many mass shooters play violent games extensively. However, the number of people who commit mass shootings is so small that this data point is uninformative. Moreover, the vast majority
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
1. Image three works to suggest the correlation between school violence and violent video games which is youth are being allowed access to by parents. The image suggests that violent content influences young people to act in anti-social ways. However it is a parent’s responsibility to censor the content that the child has access to. This image is not biased as it presents both parties equally.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Unfortunately, there is a ton of violence to go around, but the good news? Video games are not to blame. “Whenever there is a mass shooting in the United States, it does not take long before pundits suggest violent video games might be to blame, but, a new report from the American Psychological Association found that there is insufficient research to support that link” (Michael Casey) Although it is important to note “Evidence showing the games can increase aggression, but not enough to demonstrate that playing the games leads to criminal behavior, shootings, or delinquency.” (Michael Casey) I would also like to comment that playing hockey can increase aggression as well, but does that mean that every hockey player is going to go commit
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.