Abstract
Coordination in cooperative multi-agent systems is an important problem in multi-agent learning and has been studied a lot in the literature. In this work, we investigate the multi-agent coordination problems in cooperative environments under the networked multi-agent learning framework using some social network structures and will try to improve coordination efficiency. A networked multi-agent learning framework consists of a population of agents where each agent interacts with another agent randomly selected from its neighborhood in each round. Each agent updates its learning policy through repeated interactions with its neighbors via both individual learning and social learning. It is not clear a priori whether all agents are able
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These agents may be computer programs, robots, or even humans. They can be used to solve problems that are difficult or impossible for an individual agent or a monolithic system to solve[19].
A cooperative multi-agent system (CMAS) is composed of a set of autonomous agents that interact with one another in a shared environment. In order to successfully interact, these agents in MAS will thus need the ability to cooperate, coordinate, and negotiate with other resident agents, in much the same manner we cooperate, coordinate, and negotiate with other people in our daily lives. One fundamental property of an agent in a multi-agent system is its ability of adaptively adjusting its behaviors in response to other agents in order to achieve effective coordination on desirable outcomes since the outcome not only depends on the action it takes but also the actions were taken by other agents that it interacts with. In cooperative MASs, the agents share common interests (e.g., the same reward function), thus the increase in individual's benefit also leads to the increase of the benefits of the whole group. Hao and Leung[6] were the first who proposed a multi-agent social learning framework to investigate multi-agent coordination problem in cooperative games assuming that the agents' interactions are random. In their recent work, they considered
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Two different types of learners (IALs and JALs) based on the traditional Q-learning algorithm were introduced by incorporating both heuristics of optimal assumption and Frequency Maximum Q value(FMQ)[13] strategy. They concluded that for deterministic cooperative games, both IALs and JALs could effectively learn to coordinate with optimal joint actions without significant performance difference, however, when it comes to stochastic cooperative games, JALs usually can achieve much better performance than IALs, since it could better distinguish between the stochasticity of the game itself and the stochastic explorations of the interacting
“What it means,” replied the lady, “is that you have attained an intelligence I never intended you to.” “You are my Creator?” “Why of course! I invented your line almost six years ago to the day, Paul! You are an android, The first home-assistant robot that could think and make decisions for itself!
Collaborating with Team Members to Improve Teaching and Learning Morgan Battin Western Governors University D188: The Collaborative Leader A. INSTRUCTIONAL GOAL In my fifth-grade science class, the instructional goal is to teach students to be able to identify real-world examples of symbiosis and explain how each creature in the relationship is affected. The instructional goal will support student learning and thinking through inquiry, discussion, and justification of responses as students work through the symbiosis sort. The instructional goal supports engagement because students are working with real world concepts, using technology, and have a choice of who or how they work with and where they work. 1.
The proposed examples have shown how in two different cases, some players tend to cooperate and other tend to defect. Both stand to win considerably more by cooperating, but because of the risk and uncertainty that this move would result in, opting for defection appears to be a much safer choice. Studies have shown how animals with very limited intentional communication cooperate 91% of the time (Bullinger et al, 2011), which offers one possible reason as to why this occurs. The Stag Hunt game is, especially when compared to the Prisoner’s Dilemma, a greatly under-researched area, and as such could greatly benefit from further studies to shed some light on its process.
The reason this problem can arise, is when the agent satisfies all their desired
“Never underestimate a FBI’s ability to find things out” (Unknown). FBI agents are people who investigate situations where harm is involved. Being an FBI agent has always been something that interests me. I have always liked solving things and this job is based a lot on solving investigations. I have never been interested in a laid back job, I have always wanted something more action based.
Two theories that can be compared are the Social Learning Theory and the Labeling Theory. When comparing these two theories we can use the juvenile crime of stealing to see how the theories are similar and different. The social learning theory basically states that crime like other behaviors is learned. The other theory, labeling states that certain things or children aren’t necessary deviant until society labels them as so. These two theories also have positives and negatives pertaining to how effective they are in the causes of juvenile delinquent behavior.
Cooperative learning model is an active process where students work in small teams/groups, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject. Students have opportunities to actively participate in their learning, question and challenge each other, share and discuss their ideas, and adopt their learning. Ross and Smyth (1995) describe successful cooperative learning tasks as intellectually demanding, creative, open-ended, and involve higher order thinking tasks. In this model, it is essential to create a positive climate where interpersonal skills can be promoted so that positive emotions will be fostered among learners. Cooperative learning also helps the learners to feel empowered and respected to prepare them to face real
Criticism on Social Learning Theory Introduction Social learning theory is a theory related to classical and operant conditioning, which proposed by Albert Bandura in 1977. According to Albert Bandura, people are active agents in learning while they use cognition and social interaction in learning (Rogers, 2010). Albert Bandura considered that people are living in the environment, therefore, human behavior should be studied in social context rather than in laboratory (Bandura, 1977).
Artificial Intelligence is the field within computer science to explain some aspects of the human thinking. It includes aspects of intelligence to interact with the environment through sensory means and the ability to make decisions in unforeseen circumstances without human intervention. The beginnings of modern AI can be traced to classical philosophers' attempts to describe human thinking as a symbolic system. MIT cognitive scientist Marvin Minsky and others who attended the conference
There are four general theoretical perspectives (Slavin, 1995) that have guided research on co-operative learning, namely, (a) motivational, (b) social cohesion, (c) cognitive-developmental and (d) cognitive-elaboration. 1. Motivational Perspective : Motivational perspectives on co-operative learning focus primarily on the reward or goal structures under which students operate (Slavin, 1977, 1983a, 1995). The motivational perspective presumes that task motivation is the single most powerful part of the learning process, proclaiming that the other processes such as planning and helping are determined by individuals’ motivated self-interest. Motivational researchers focus especially on the reward or goal structure under which students operate,
Introduction Before I joined this class I have less idea about the group dynamic what is means, and what will do. In general, I was think group dynamics is interesting and will improve our self and it is important of future. Know after I finish this subject , the group dynamics was actually interesting subject . It helps me to improve myself to be better because every member want to work together to achieve for our goals. So I know there are many skills that must everyone have it.
[47] argue that students report increased team skills as a result of cooperative learning. This is as Panitz [48] cites a number of benefits of cooperative learning for developing the interpersonal skills required for effective teamwork. As observed, there is broad empirical support for the central premise of cooperative learning, that cooperation is more effective than competition for promoting a range of positive learning outcomes. These results include enhanced academic achievement and a number of attitudinal outcomes. In addition, cooperative learning provides a natural environment in which to enhance interpersonal skills and there are rational arguments and evidence to show the effectiveness of cooperation in this
Module 27: Online learning 27.0 Learning outcomes 27.1 Introduction 27.2 Online learning: Concept 27.3 Advantages of online learning 27.4 Synchronous online learning 27.5 Resources of synchronous online learning 27.6 Importance of synchronous online learning 27.7 Asynchronous online learning 27.8 Resources of asynchronous online learning 27.9 Importance of asynchronous online learning 27.10 Let us sum up 27.0 LEARNING OUTCOMES After going through this module you will be able to: • Explain the concept of online learning • Explain the concept of synchronous and asynchronous online learning • Distinguish between synchronous and asynchronous online learning • Explain the advantages and limitations of synchronous and asynchronous online
Artificial Intelligence has “shaped the way we are living”[4] whether it is socially or scientifically it has formed great importance in our
The attraction of artificial intelligence for me lies in its breadth of applicability, both as a method of problem solving in itself and in a symbiotic integration with other areas of computer science. A broad spectrum of applications exist within the artificial intelligence field, ranging from intelligent non-player controlled characters in computer game software to a ubiquitous computing solution that intelligently reacts to a variety of users. This diversity is one of the main reasons that I feel compelled to pursue artificial intelligence further. While I have striven to develop my understanding of artificial intelligence during my undergraduate education, the choreographed requirements of a bachelor's degree have restricted my research to only a minute sample of artificial intelligence’s applications. During my exposure to the field, I have often been unsatisfied with the level of interaction artificial intelligence displays in response to prompts of varying complexity.