Constructivism promotes the use of technology in the classroom in order to support teaching (2016:98). By using technology, the teacher can ensure efficient communication in a visual and symbolic way. Constructivism also states that learning should happen through social interaction (2016:62). This aligns with the fact that the CAPS promote the use of language
Most of the parents find homeschooling a good option in this scenario since this educational system is flexible. Homeschooling allows students to follow their learning systems with personal pace and style. Homeschooling has the following advantages which make it suitable for students who find traditional school not suitable for their temperaments. Flexible curriculum Many students miserably fail in traditional schools due to the rigorous academic standards which are followed in schools. They are not able to meet the expectations of teachers in traditional schools.
2.4.1 Enhance Students’ Learning Outcome Active learning enhance Students’ Performance, as it actively engages the students’ in the task, leading to better performance in subsequent classes. Many research had conducted research on active learning and their findings
There are lots of technology that were integrated into the classroom that help the students learn with comfort, and that allows the student to gain and recall more information. With the use of digital learning, it will help the students to be more active engaged in their lesson,
This confounding leaves open the possibility that one or all of these other practice variables contributed to the particularly positive outcomes for blended learning (Means, B., Tomaya, Y., Murphy, R., & Baki, M. 2013, p.2). In contrast, Shengjian Chen and Yun Lu (2013) argue that of the learning resources to students is the design of resources lack of interactive and selective. Some teachers often use electric resources to communicate with students such as e-books as the teaching resource of blended learning, this kind of learning also lack of interaction. In order to have a better usage of Internet learning resources, and provide rich Internet resources to students to look for the information they need. In fact, too much learning resources is way of waste of time and it
Different views on the issue of teaching English to young learners have been suggested so far in the field of teaching a second language. Among these views, one of the most practical ones is using games. Applying them may make learning more enjoyable and motivating because of students’ learning without being aware. A great number of studies (Chan & Lin, 2000; Jiang, 2008; Kuo, 2008; Robinson, 1960; Zheng, 2008) state that students‟ motivation and confidence can be enhanced in the process of playing games when they achieve learning goals in a relaxing environment. Kuo (2008) further mentions that “games and game-like activities have always been a popular tool in an English class in order to interest and „wake up‟ uninterested students” (p.
One negative effects of technology in today's classroom is that it can take away valuable learning time. For instance, in today's classroom, teachers are pressed to make every minute count. If the teacher and students are not experienced with technology in the classroom, valuable time is often wasted on technical glitches. In addition, the teacher faces the difficulty of having a class full of students who are all at different skill levels. In many schools, most students will have a computer and Internet access, but schools that are located in impoverished areas may have a large portion of their student body with little to no computer experience.
And make students think more creatively and meaningfully .ICT can enrich and enhance the thinking of the students and also helps teachers in teaching, motivating learners and engaging them in active learning. The range of special needs covers a very wide field of learning. It will be necessary therefore to examine how ICT can support the various needs in a children’s life. Standard
Technology is integrated into lessons to help the student, although it can also disrupt their learning if it is overused or inappropriately used. Technology alters the way a child thinks, both in a positive and negative way. An article on “Psychology Today” shows that while (educational) video games help a child multi-task, it also leads to distraction and a decrease in memory. This applies to the majority of pupils as 95% of teenagers (12-17) spend most of their time playing games. Another study shows that children who use search engines – like Google- become excellent at finding information but have difficulty in remembering it.This puts all their time and effort to waste as they do not remember the information when they need it (for exams and test).
Many educational institutions and educators has given similar meaning of technology. These are the tools such as media, machines, hardwares, and networking to effectively use in teaching and learning to improve learning performance. There has been many and various emerging trends and processes of effectively