Overview of process, key decisions made, and changes made along the way Instructional design refers to a systematic process of creating instructional experiences that make acquisition of particular knowledge and skill more efficient and appealing. Ideally, the instructional projects are informed by the process of learning and tested theories of learning. Often, the outcomes of instructional projects are scientifically measurable or directly observable. In some cases, the results are hidden, and thus, can only be assumed.
Instructional design is considered as one of the most critical parts of knowledge transfer. However, the overall process of implementing instructional design is deemed to be the most crucial part of the discipline and involves
…show more content…
Using the content provided, I was able to come up with interactive elements that were aligned with the objectives. This was crucial and it affected the project positively since it allowed the project to provide avenues for active participation based on transferred knowledge.
The three challenges and how I overcome them
Instructional design is a multidimensional task that requires a balancing of different roles that includes choosing the right model for instructional design, managing key issues, and crafting the art to be used in communication. Moreover, the developer roles comprise of dealing with people, resolving problems, consistent learning, overcoming mistakes, and staying current with technology. Often, these integrated roles pose challenges to instruction designers. Balancing instructional design theory and practical activities pose some challenges in the process of implementing an e-learning project. In some cases, not everything works out accordingly or as expected. Time constraints and a limited supply of resources are some of the common challenges that confront instructional designer. I was not exceptional, since during the process, I came across three main challenges. However, I was able to overcome them by relying on available resources and collaborating with content
…show more content…
Feedback provides learners with information regarding their response and can be positive, neutral, or negative. Reinforcement influences the tendency to make a specific response. Information processing theories emphasize on the importance of feedback in learning because knowledge of results is fundamental to correcting mistakes and developing new innovative plans.
Feedback from the target audience allows developers to learn how to receive constructive feedback that aid in the improvement of designs of courses. Besides, they help designers to find out more on the design. The learner’s feedback is important in evaluating course materials, design, and layout that play a crucial role in ensuring that the original intention of the project is achieved.
Further, learner’s feedback has proven to be essential in ensuring that learners are not hindered by systems that are laborious to navigate. Learning styles of various students can be inferred from feedback insights and thus, ensure the materials can be understood by the targeted audience. Currently, different technology platforms can be used to communicate. Using the students’ feedback, a developer can explore innovative platforms that will deliver the message in such a way that it can be supported by available technology
Each lesson includes pre-instructional strategies, content presentation, learner participation, an assessment, and follow through activities. Instructional Theories and
Instructional Plan Engage, Connect, and Launch: Engage: Say, “I know everyone here knows what a square and a rectangle are, but do you know the difference? These are two more 2 dimensional shapes that we’re going to talk about today.” Connect: Say, “Today we’re going to look at squares and rectangles and find out what is different between them because they both look like boxes, right? In fact, I’m sure everyone has received gifts that came in a square and a rectangle shaped box.”
Running Head: Model Comparison Instructional Development Models Comparison: Concept Attainment Model and Concept Development Model Caner ŞAHİN COMPARISION OF TWO SAMPLE INSTRUCTIONAL MODELS First instructional model: Concept Attainment Model The concept attainment model based on research of Jerome Bruner, Jacqueline Goodnow and George Austin which was reported in the landmark work A Study of Thinking (1986).
IDEA OR PRACTICE BEING USED: The district worked collaboratively with teachers to develop personalized learning for all educators to help with using new technology in their classroom. Educators were given an opportunity to teach learning sessions about something they feel they do well or choose learning sessions relevant to where they were with the ease of using technology using the SAMR model. Teachers could also create a TEPS project that involves exploring an educational project that can improve the classroom, and they earn graduate hours. Domain and Understanding that the ideas addresses: Domain III: Systems for Capacity Building Understanding: 0005 Understand how to use professional development for staff, faculty, and self, to promote lifelong learning and the success of all student
Station 1: Universal Design for Learning (UDL): Three to four slides. Information shared on the slide(s) and viewed by the audience should be succinct and void of excessive detail. Specific details and descriptions should be included in part two; the written synopsis. • Audience (0.5 point): Discuss how you will get the audiences’ attention to visit this station.
It is prepared for students to self-assess if they meet each criterion, a vital self-scaffolding technique. Not only that but most often the criteria are linked one another, hence they formulate the learning. Holton & Clarke (2006) highly recommends to empower the students to develop their own problem solving skills, with this in mind, the first process success criterion encourages students to analyse the question and get a greater picture before they start solving it. This is transferable skill that can be applied with any
1. What are the two critical elements to keep in mind when using instructional scaffolding? Modeling and Practice are the two critical elements to keep in mind when using instructional scaffolding. Modeling is when the teacher demonstrates or models each step in a task or strategy multiple times, so that through repetition and modeling the students understand both how to perform each step and why. Practice is when the students are allowed to either work individually or in groups with the teacher to practice a task or strategy.
). By showing them passion and being enthusiastic I would motivate them to achieve their targets. Wallace (2006), states that if outcomes are not achieved by students the lesson is not achieving the primary purpose. This is why assessing plays a significant role in the learning process. Formative assessment gives feedback about the learners’ progress through the course and a summative assessment is carried out at the end of the course and this is a formal way to check if the learner has met the outcomes of the course (Gravells 2014).
Additionally, the tasks need to be constructive and interlinked and provide a challenge to the students while also acting as a motivation factor. The adopting of effective teaching to match the personal strengths of the students ensures that a student’s learning outcome is achieved Holistic assessment should be encouraged to understand what the learner has captured on a learning
Every child can learn and every child must learn with inclusive pedagogy through accessibility of education. If it is not, I am determine to make it become accessible by any means small or large. Sharing thinking with Ben Carson, I “Think Big”; I believe that I can be the change and with courage and determination I am the change. 100% numeracy and literacy is my all time goal and I will achieve because I believe.
Students will be enriched when assessing the information attained from these
With decades of research, it came to a conclusion that not all students learn the same way. Jeremy Roschelle is co-director of the Center for Technology in Learning at SRI International. In his research, he examines the classroom use of innovations that enhance learning difficult ideas in mathematics and science. Chad Lane has a Ph.D. and M.S. in computer science and wants to create educational technology that will compelling and engaging.
Introduction: Reflection is a part of daily process of learning and thinking. As stated by Jasper, (2003), the reflection is “…the way that we learn from an experience in order to understand and develop practice”. It is useful in dealing with challenges and can be used as a tool for personal and professional development. Moreover, a convoluted process of writing experiences and learning from any event and understanding of its usefulness in future is, defined as Reflective writing. The theoretical model which is often used as a framework for reflective writing was created by Professor Graham Gibbs (1988) and is known as Gibb’s reflective cycle.
They put forth that learning is to a substantial extent, based on information presented in a sequential and organized manner to students. This thought enhances meaningful learning, comprehension and retaining of the acquired
The Rationale Feedback is closely related to learning and teaching theories making it a significant element in learning despite the theories that may be adapted. In the learning environment, the purpose of feedback may vary but the tutor is bestowed with the responsibility to provide positive reinforcement to encourage students’ applications of learning in new environments. With feedback, both the student and tutors get to a common ground where success in learning can be quantified. Literature Review From