7) Language games usually involve friendly competition and they keep students interested in learning the language. 8) Games help the children to learn and memorize new words easily and retain them for a long time. 9) Games make learning fun. So the children are willing participants not forcefully sitting passive participates. 10) Playing a game has a purpose to it, an outcome, and in order to play students have to say things, they have a reason to communicate rather than just repeat things back mindlessly.
However, by bearing them in mind, it is hoped that they would help the teacher be better prepared as she launches out to use role-play and simulation in the language classroom. Simulation and role-play can thus be said to be a useful tool in teaching oral communication as illustrated by the activity discussed above. Students are given opportunities to express themselves, share their opinions and use a little of their imagination. In terms of generating the use of language, this activity has managed to do it quite well. Although all the language used was not accurate, but fluency, in terms of making oneself understood, was achieved.
Players can refine their skills through chatting with foreign-gamers which could be seen as a way to study. Besides, learning through games actually motivates people to learn more about it that as the higher levels in the game they reach, the higher skill levels of target language they gain. Moreover, no longer in a small circle of friends, they can make friends from
With the emergence of the internet and flexible communication devices such as smartphones and tablets, video games have become popular among children and even young adults across the world. While many people associate playing video games with laziness and other negative impacts, playing such games actually help in strengthening various cognitive skills such as memory and perception, reasoning, decision-making, spatial reasoning, and attention among others. This essay explores how the potential gain in cognitive skills outweighs the potential hazards of exposing children to the very realistic portrayals of violence found in many video games. To begin with, video games increase hand-eye coordination, spatial reasoning as well as fine motor skills.
Words which we learn through games can be memorized easier. Game is an effective element in learning process, because it not only helps teachers to create interesting contexts but also encourages students to take part in class activities and sustain their interest to express their own view in class (Moeller,Ketsman&Masmaliyeva). Huyen and Nga (2007) claimed that learning vocabulary is boring for students and traditional methods of learning vocabulary aren’t effective, so it is better that teachers use some methods for getting student’s attention .Using games is one of the popular methods of vocabulary learning. Games are considered a time consuming activity in class .It’s thought that games are only for hobby and they have very little effect in teaching and learning, but the result of Huyen and Nga (2007) investigation proved a different fact. They claimed that game is an opportunity to involve the students in class activities.
Playing games in the classroom can considerably increase students' ability in using target language because they have the opportunity to use it with a purpose and in the situation provided (Mubasalat, 2012). Hadfeild (1990) confirms that "Games as much concentrated practice as a traditional drill and more importantly, they provide an opportunity for real communication, albeit within artificially defined limits, and thus constitute a bridge between classroom and the real world. In this way "students have an opportunity to drill and practice using grammatical rules and other functions." (Mubasalat, 2012 p.6). Consequently, students learn the target language the way they acquire their mother tongue (Fitzarld,
There are many types of games to choose from and each of the game has motivation for the players. In comparison, learning strategies has also changed throughout the year so as to improve the approach of understanding. Games are design to meet the criteria of individual characteristics so as the purpose is to provide a wide range of ways to engage learner. Game characters engage learner emotionally, and social features such as collaborative play support engagement of the learner with the learning mechanics. In this way, player will find that games are interesting and enjoyable.
al. (1998) mentioning the positive effects of computer games on the students. There are many possible advantages of the use of games-based learning, such as the increased of students’ motivation and engagement. Games provide information in a relevant context since knowledge is present in authentic context. R. David Lankes (2011) make sense on his study by standing on the theoretical groundwork of Bandura and Vygotsky (1978) which extended to coined the work of Lave and Wenger (1991) on Situated Learning Theory (SLT) by advancing the notion that the majority of learning (cognition) is “situated” in the activity, context, and culture in which it occurs.
They can run new game to dill and to adjust because the online games are simulation of real world. In conclusion, playing a video game is significant to develop the player’s brain and skills of living. Continually, the games are not the enemy for the minors because they receive beneficial outcomes: to be nimble, to improve English skills and to be outgoing, from playing the games. Finally, the game is likely to be more beneficial in the future because the world does not stop